PROVISION GAME INFORMATION

Brand Owner (click to sort) Address Description
ISKRA ISKRA PTE. LTD. 24 RAFFLES PLACE #17-04 CLIFFORD CENTRE Singapore 048621 Singapore Provision of game information; Mobile game services; Online game services provided via mobile applications; Providing of application for mobile game; Providing of Internet game site; Providing of game contents via online; Providing on-line computer games;Downloadable computer software and mobile application software containing reference information in the field of virtual currency, digital assets, digital asset trading, financial and digital asset trading; Downloadable electronic wallets; Software for virtual reality games; Software for virtual money; Software for trading brokerage of virtual currency; Software for providing price information of virtual currency; Software for managing virtual currency; Software for virtual currency exchange; Software for issuing virtual currency; Downloadable software for virtual money; Computer software for identity authentication based on blockchain; Computer software for electronic payment platform based on blockchain; Computer software for inquiry and issuance of certificates using blockchain technology; Security tokens (encryption devices);Virtual money brokerage; E-wallet payment services; Issuance of virtual assets, virtual assets management services; Providing financial information relating to non-fungible token; Financial transaction services of digital assets; Online blockchain-based non-fungible token (NFT) trading brokerage; Issuance of cyber money; Management of Cryptocurrency; Issuance of Cryptocurrency; Financial brokerage services for charging cyber money; Exchanging cyber money;
IUSD ISKRA PTE. LTD. 24 RAFFLES PLACE #17-04 CLIFFORD CENTRE Singapore 048621 Singapore Provision of game information; Mobile game services; Online game services provided via mobile applications; Providing of application for mobile game; Providing of Internet game site; Providing of game contents via online; Providing on-line computer games;Downloadable computer software and mobile application software containing reference information in the field of virtual currency, digital assets, digital asset trading, financial and digital asset trading; Downloadable electronic wallets; Software for virtual reality games; Software for virtual money; Software for trading brokerage of virtual currency; Software for providing price information of virtual currency; Software for managing virtual currency; Software for virtual currency exchange; Software for issuing virtual currency; Downloadable software for virtual money; Computer software for identity authentication based on blockchain; Computer software for electronic payment platform based on blockchain; Computer software for inquiry and issuance of certificates using blockchain technology; Security tokens (encryption devices);Virtual money brokerage; E-wallet payment services; Issuance of virtual assets, virtual assets management services; Providing financial information relating to non-fungible token; Financial transaction services of digital assets; Online blockchain-based non-fungible token (NFT) trading brokerage; Issuance of cyber money; Management of Cryptocurrency; Issuance of Cryptocurrency; Financial brokerage services for charging cyber money; Exchanging cyber money;
 

Where the owner name is not linked, that owner no longer owns the brand

   
Technical Examples
  1. There is provided a game system which makes it possible to implement a transaction desired by a side which receives a game element. When delivering a game element from a user of a first game machine 1 to a user of a second game machine 1, transaction information for identifying game elements possessed by the user of the first game machine is provided to the second machine. In the second game machine, a list of acquirable game elements is displayed according to the provided transaction information. The user of the second game machine is urged to select a game element to be acquired, from the displayed game elements. The selection result is returned from the second game machine to the first game machine. In the first game machine, data identifying the possession state of game elements is updated so as to decrease the game element deprived of from the possession range of the user. In the second game machine, data identifying the possession state of game elements is updated so as to add the acquired game element to the possession range of the user.