RECORDING MEDIA HAVING COMPUTER GAME

Brand Owner (click to sort) Address Description
DIRTY PIGSKIN SAMMY CORPORATION Sumitomo Fudosan Osaki Garden Tower, 1-1-1 Nishi-Shinagawa, Shinagawa-ku, Tokyo 141-0033 Japan Recording media having computer game programs stored thereon, namely electronic circuits, magnetic discs, optical discs, cd-rom, dvd-rom and magnetic tapes; recording media having arcade video game programs stored thereon, namely electronic circuits, magnetic discs, optical discs, cd-rom, dvd-rom and magnetic tapes; recording media having video game programs for home use stored thereon, namely electronic circuits, magnetic discs, optical discs, cd-rom,dvd-rom and magnetic tapes; electronic game machines adapted for use with television receivers only for home use; recording media having game programs for portable game machine with liquid crystal display stored thereon, namely electronic circuits, magnetic discs, optical discs, cd-rom, dvd-rom and magnetic tapes; video game programs for portable game machine with liquid crystal display; electronic circuit and cd-rom having automatic playing programs for electronic musical instruments stored thereon; vending machines; electronic game machines for offering gifts; slot machines; arcade toy selling machines;Portable game machines with liquid crystal display; arcade video game machines; coin-operated arcade video game machines; magnetic card-operated arcade video game machines; automatic and coin-operated stand alone video game machines; automatic games other than those adapted for use with television receivers only; toy mobiles; scale model toy vehicles; parlor games; playground balls; playing cards; radio-controlled toy vehicles; portable toy game machines with liquid crystal display having a function of transmitting or receiving signals;PIGSKIN;
EXTREME HUNTING SEGA CORPORATION Sumitomo Fudosan Osaki Garden Tower 1-1-1 Nishi-Shinagawa, Shinagawa-ku Tokyo 141-0033 Japan Recording media having computer game programs stored thereon, namely, electronic circuits, magnetic discs, optical discs, CD-ROM, DVD-ROM and magnetic tapes;Arcade video game machines; coin-operated arcade video game machines; automatic and coin-operated stand alone video game machines;
FORCE FIVE SAMMY CORPORATION Sumitomo Fudosan Osaki Garden Tower, 1-1-1 Nishi-Shinagawa, Shinagawa-ku, Tokyo 141-0033 Japan Recording media having computer game program stored thereon, namely, electronic circuit cards, magnetic discs, optical discs, CD-ROM, DVD-ROM and magnetic tapes; recording media having video game program for business use stored thereon, namely, electronic circuit cards, magnetic discs, optical discs, CD-ROM, DVD-ROM and magnetic tapes; recording media having video game program for home use stored thereon, namely, electronic circuit cards, magnetic discs, optical discs, CD-ROM, DVD-ROM, and magnetic tapes; electronic game machines adapted for use with television receivers only for home use; recording media having game program for portable game machine with liquid crystal display stored thereon, namely, electronic circuit cards, magnetic discs, optical discs, CD-ROM, DVD-ROM and magnetic tapes; video game programs for portable game machine with liquid crystal display; video game machine for use with televisions intended for business use; magnetic card-operated video game machines for business use; video game interactive hand held remote controls for playing electronic games; electronic circuit, CD-ROM and DVD-ROM having automatic playing program for electronic musical instruments stored thereon; electronic counters for playing computer games; and vending machines;
PRIZE AVENUE SAMMY CORPORATION Sumitomo Fudosan Osaki Garden Tower, 1-1-1 Nishi-Shinagawa, Shinagawa-ku, Tokyo 141-0033 Japan Recording media having computer game programs stored thereon, namely, electronic circuits, magnetic discs, optical discs, CD-ROMs, DVD-ROMs and magnetic tapes; recording media having arcade video game programs stored thereon, namely, electronic circuits, magnetic discs, optical discs, CD-ROMs, DVD-ROMs and magnetic tapes; recording media having video game programs for home use stored thereon, namely, electronic circuits, magnetic discs, optical discs, CD-ROMs, DVD-ROMs and magnetic tapes; electronic game machines adapted for use with television receivers only for home use; recording media having game programs for portable game machines with liquid crystal display stored thereon, namely, electronic circuits, magnetic discs, optical discs, CD-ROMs, DVD-ROMs and magnetic tapes; video game programs for portable game machines with liquid crystal display; electronic circuits and CD-ROMs having automatic playing programs for electronic musical instruments stored thereon; vending machines; slot machines;Balls for games; automatic games other than those adapted for use with television receivers only, namely, prize-dispensing games; toy mobiles; scale-model toy vehicles; parlor games; playground balls; playing cards; radio-controlled toy vehicles; arcade video game machines; coin-operated arcade video game machines; magnetic-card-operated arcade video game machines; electronic game machines for offering gifts; portable game machines with liquid crystal display; arcade toy selling machines; automatic and coin-operated stand-alone video game machines;Prize;
RANGER MISSION SAMMY CORPORATION Sumitomo Fudosan Osaki Garden Tower, 1-1-1 Nishi-Shinagawa, Shinagawa-ku, Tokyo 141-0033 Japan Recording media having computer game program stored thereon, namely electronic circuit cards, magnetic discs, optical discs, CD-ROM, DVD-ROM and magnetic tapes; recording media having video game program for business use stored thereon, namely, electronic circuit cards, magnetic discs, optical discs, CD-ROM, DVD-ROM and magnetic tapes; recording media having video game program for home use stored thereon, namely, electronic circuit cards, magnetic discs, optical discs, CD-ROM, DVD-ROM, and magnetic tapes; electronic game machines adapted for use with television receivers only for home use; recording media having game program for portable game machine with liquid crystal display stored thereon, namely, electronic circuit cards, magnetic discs, optical discs, CD-ROM, DVD-ROM and magnetic tapes; video game programs for portable game machine with liquid crystal display; video game machines for use with televisions intended for business use; video game interactive hand held remote controls for playing electronic games; electronic circuit card, CD-ROM and DVD-ROM having automatic playing program for electronic musical instruments stored thereon; and, vending machines, electronic counters for playing computer games;Automatic and coin-operated arcade game machines; game equipment, namely, game tables, game wheels, game cards, and game equipment for playing card games; electronic educational game machines for children other than those adapted for use with television receivers only; apparatus for electronic games other than those adapted for use with television receivers only; mobile toys; scale model vehicles; parlor games; playing cards; radio-controlled toy vehicles; hand held portable unit for playing electronic games with liquid crystal display having a function of transmitting or receiving signals; coin-operated video game machines for business use; and, hand held portable unit for playing electronic games; stand alone magnetic card-operated video game machines;
THE RUMBLE FISH Dimps Corporation 1-1-8, Shinsenri-Nishimachi, Toyonaka-shi Osaka 560-0083 Japan Recording media having computer game programs stored thereon, namely, electronic circuit cards and boards, prerecorded magnetic diskettes, optical discs, cd-rom, DVD-ROM and magnetic tapes; recording media having arcade video game programs stored thereon, namely electronic circuit boards and cards, magnetic diskettes, optical discs, cd-rom, DVD-ROM and magnetic tapes; recording media having video game programs for home use stored thereon, namely electronic circuits boards and cards, magnetic diskette, optical discs, cd-rom, DVD-ROM and magnetic tapes; electronic game machines adapted for use with television receivers only for home use; recording media having game programs for portable game machine with liquid crystal display stored thereon, namely electronic circuit cards and boards, magnetic diskettes, optical discs, cd-rom, DVD-ROM and magnetic tapes; video game programs for portable game machine with liquid crystal display; arcade video game machines; coin-operated arcade video game machines; magnetic card-operated arcade video game machines; electronic circuit, cd-rom and DVD-ROM having automatic playing programs for electronic musical instruments stored thereon; vending machines; slot machines; portable, hand held game machines with liquid crystal display;Automatic and coin-operated stand alone video game machines; balls for games; handheld units for playing video games; apparatus for electronic games other than those adapted for use with television receivers only, namely, hand held unit for playing electronic games; toy mobiles; scale model toy vehicles; parlor games; playground balls, playing cards; radio-controlled toy vehicles; portable toy games machines with liquid crystal display having a function of transmitting or receiving signals;
 

Where the owner name is not linked, that owner no longer owns the brand

   
Technical Examples
  1. A media game that employs a method for randomly shuffling through a large set of video and/or audio clips stored on readable media using a media player, such as a DVD player, is disclosed. In addition to the readable media, the game also includes a game board, moveable play pieces, trivia question cards, random name cards, a numbered die, and a challenge die. The game board can be converted from long play to short play by lifting the endmost sections of the game board and placing them next to each other on top of intermediate sections of the game board. A path circumnavigates the game board and appears to be continuous in both long and short play modes. The begin and end regions reside at least partially on the endmost sections and appear as unbroken shapes when configured for both long and short play.