SOFTWARE ANIMATION VIDEO COMPUTER

Brand Owner (click to sort) Address Description
HOMINE MACHINA SOUL MACHINES LIMITED 106 Customs Street West, Level 1 Auckland 1010 New Zealand Software for animation and video/computer gaming purposes; computer 3D graphics software; virtual reality and augmented reality software for use in creating and analysing interactions between humans and machines through an embodied emotional and artificial intelligence platform; software for creating and delivering artificial intelligence; software for creating realistic facial expressions and emotions; facial recognition software; emotion recognition software; software for creating avatars;
HUMAN COMPUTING ENGINE SOUL MACHINES LIMITED 106 Customs Street West, Level 1 Auckland 1010 New Zealand Software for animation and video/computer gaming purposes; computer 3D graphics software; virtual reality and augmented reality software for use in creating and analysing interactions between humans and machines through an embodied emotional and artificial intelligence platform; software for creating and delivering artificial intelligence; software for creating realistic facial expressions and emotions; facial recognition software; emotion recognition software; software for creating avatars;
SOUL MACHINES SOUL MACHINES LIMITED 106 Customs Street West, Level 1 Auckland 1010 New Zealand Software for animation and video/computer gaming purposes; computer 3D graphics software; virtual reality and augmented reality software for use in creating and analysing interactions between humans and machines through an embodied emotional and artificial intelligence platform; software for creating and delivering artificial intelligence; software for creating realistic facial expressions and emotions; facial recognition software; emotion recognition software; software for creating avatars;
 

Where the owner name is not linked, that owner no longer owns the brand

   
Technical Examples
  1. A system and method for graphically showing the animation order of animated elements in a presentation program or other software. The invention consists of a User Interface (UI) widget which shows the order of the animation in the presentation. This UI employs an animation On Object User Interface (OOUI), or animation tag, that is preferably a rectangular control that encloses a number, and labels the order in which objects are animated. Each animation OOUI or animation tag is associated with an object on a display during creation and editing. The animation OOUI or tag is preferably placed in close proximity to the object it is associated with, rather than in a separate window or dialog box, and is hence termed 'On Object'. The animation tag is active and responds to computer input device selection actions. Each animation OOUI is typically associated with an animation list.