TOY GAME ACTIVITY KITS

Brand Owner (click to sort) Address Description
CHICKEN SOCKS KLUTZ 557 Broadway New York NY 10012 Toy and game activity kits comprising of a book and an attached preschool toy for use therewith;Children's books; book activity kits comprising of a book and an attached accessory for use therewith;
CHICKEN SOCKS KLUTZ 557 Broadway New York NY 10012 Toy and game activity kits comprising of a book and an attached accessory for use therewith;Children's books; book activity kits comprising of a book and an attached accessory for use therewith;
COIN BLASTERS KLUTZ 557 Broadway New York NY 10012 Toy and game activity kits comprising of a book and tabletop games;
MONKEYFEATHERS KLUTZ 557 Broadway New York NY 10012 Toy and game activity kits comprising of a book and an attached accessory for use therewith;Children's books; book activity kits comprising of a book and an attached accessory for use therewith;MONKEY FEATHERS;
STICKERTIVITY HARPERCOLLINS PUBLISHERS 195 Broadway New York NY 10007 toy and game activity kits comprised of a book and an attached preschool toy for use therewith; board games; card games;STICKER ACTIVITY;
 

Where the owner name is not linked, that owner no longer owns the brand

   
Technical Examples
  1. A card game designed to simulate movements and activities between two combatants. The object of the game is to force all the other players to lose their game points before the winner does. The game uses a unique set of playing cards each containing one of three possible main color codes, and up to three out of four possible activity symbols. Each activity symbol is associated or linked to a second color code that matches one of the three main color codes. The game is presented herein as a sword fighting game between combatants. The activity symbols represent various offensive and defensive activities performed by opposing players during a sword fight. During the game, an offensive player selects an opposing player to attack after reviewing his or her holding cards and the top card in the discard pile of the other player. The defender must either dodge, parry or riposte the attack. If the defender cannot defend the attack, then he or she loses a game point(s) equal to the value of the number of game point(s) on the card played by the offensive player. The last player to possess game points wins the game.