VIDEO GAMES RECORDED ON OPTICAL

Brand Owner (click to sort) Address Description
CHESS WARS Software Toolworks, Inc., The 19808 Nordhoff Place Chatsworth CA 91311 video games recorded on optical and magnetic media;
CRASH' N BURN CRYSTAL-DYNAMICS (ANTILLES) N.V. 6, John B. Gorsiraweg P.O. Box 3889 Curacao Netherlands Antilles video games recorded on optical and magnetic media;CRASH AND BURN;
CYBERCLASH CRYSTAL-DYNAMICS (ANTILLES) N.V. 6, John B. Gorsiraweg P.O. Box 3889 Curacao Netherlands Antilles video games recorded on optical and magnetic media;CYBER CLASH;
KAMIKAZE COMICS CRYSTAL-DYNAMICS (ANTILLES) N.V. 6, John B. Gorsiraweg P.O. Box 3889 Curacao Netherlands Antilles video games recorded on optical and magnetic media;COMICS;
KAMIKAZE COMICS CRYSTAL-DYNAMICS (ANTILLES) N.V. 6, John B. Gorsiraweg P.O. Box 3889 Curacao Netherlands Antilles video games recorded on optical and magnetic media;COMICS;
OFF-WORLD INTERCEPTOR CRYSTAL-DYNAMICS (ANTILLES) N.V. 6, John B. Gorsiraweg P.O. Box 3889 Curacao Netherlands Antilles video games recorded on optical and magnetic media;
STAR I N T E R A C T I V E Star Interactive, Inc. 87 Encina Avenue Palo Alto CA 94301 video games recorded on optical and magnetic media;
STAR INTERACTIVE Star Interactive, Inc. 87 Encina Avenue Palo Alto CA 94301 video games recorded on optical and magnetic media;
THE NEW CHILDREN'S STUDIO Interactive Partners 10550 Wilshire Boulevard, Suite 1105 Los Angeles CA 90024 video games recorded on optical and magnetic media, games and playthings, namely action figures, dolls, puppets, pinball games, board games, jigsaw puzzles, action balls, (rubber), action toys (mechanical and electric) toy airplanes, arm guards for athletic use, playground balls, soccer balls, footballs, baseball bats, baseball mitts, basketball backboards, basketballs, body boards, toy cap pistols caps for toy pistols, card games, video game cartridges, cases for action figures, cases for play accessories, cases for toy structures, cases for toy vehicles, computer game cassettes, clothing for action figures or play figures, doll costumes, doll accessories, doll cases, doll clothing, electric action toys, favors in the nature of crackers and noisemakers, favors in the nature of small toys, video game interactive control floor pads, kickboards, toy flying saucers, dart target sets composed of targets and projectiles, toy bowling sets composed of bottle bowling pins and bowling ball s, bop bags, ring toss games, bean bag games, non-electronic hand held skill games, kites, yo-yos, toy balloons, decorative wind socks, game boards, laces for athletic use Christmas tree ornaments paddle ball games, paddles for uses in paddle ball games, amusement park rides, ride-on toys, role playing game equipment in the nature of game book manuals, role playing games, roller skates, skateboards, sling shots, snow boards, soft sculpture plush toys, sport balls, stuffed toy animals, stuffed toys, surfboards, toy boxes, toy banks, bath toys, dart games and guns, electronic games equipment for playing video games, electronic action toys, electronic toys with a clock or timepiece feature, player-operated electronic controllers for electronic video game machines, toy binoculars, toy vehicles, toy figures to be used on trophies and wind-up toys;THE NEW CHILDRENS STUDIO;
WALK IT OFF CRYSTAL-DYNAMICS (ANTILLES) N.V. 6, John B. Gorsiraweg P.O. Box 3889 Curacao Netherlands Antilles video games recorded on optical and magnetic media;
 

Where the owner name is not linked, that owner no longer owns the brand

   
Technical Examples
  1. Video data is managed in units of management blocks set in a storage area of a storage device. An access to the storage device is made in an access unit obtained for each video according to an encoding rate, etc. Additionally, a video is recorded so that only video data of the same program is recorded in one management block. As a result, an empty area can be prevented from being fragmented, and videos can be recorded even if the video data are recorded/reproduced at different encoding rates from a plurality of channels.