VIDEO GAME HARDWARE SOFTWARE

Brand Owner Address Description
FLEX ARCADE TLC INDUSTRIES, INC 815 Lunt Avenue Schaumburg IL 60193 Video Game hardware and software operating system in an Arcade, or Commercial location as pay-to-play or free promotional setting to be used for recreation and/or multimedia presentation with televisions and/or display monitors and computers, and operating system software programs and computer utility programs for use therewith; electronic devices, namely, computer hardware for accessing local and global computer and communication networks; and operating system software programs and computer and communication networks, and operating system software programs and computer utility programs for use therewith; computer hardware and peripherals; computer game controllers; computer software for playing video games and computer games and for accessing and browsing global computer and communication networks; computer software for compressing and decompressing data and video images; computer game programs and computer video game programs downloadable from global computer networks and global communications networks; manage and operate game playing communities with software processing player registration, player profile development, game configuration, automatic tournament management, game results tracking, player rating, player prizes and payments, system wide accounting; including instant messenger, player avatars, lobby systems, subscriptions, pay-to-play, and virtual merchandise sales;
 

Where the owner name is not linked, that owner no longer owns the brand

   
Technical Examples
  1. A system and method for optimizing the performance of a graphics intensive software program for graphics acceleration hardware. This system and method encompasses a procedure that validates the different functions of a 3D acceleration capable video card, decides whether to use the acceleration hardware and optimizes the software application to selectively use the functions that work on the specific video acceleration card. Functions checked include sub-pixel positioning, opacity, color replacement and fog. If these tests are successful, then the graphics acceleration is used by the software application. However, if the tests are not successful the decision is made not to use graphics accelerator. Those with ordinary skill in the art will realize that it is not necessary to perform all of the tests in a specific order. Additionally, other types of tests could be performed to ensure software application and video card compatibility before the software application is uses graphics acceleration to render 3D graphics.