VIRTUAL AUGMENTED REALITY COMPUTER

Brand Owner (click to sort) Address Description
COMPUTATIONAL REALITY Lumenora 1533 Lincoln Way, Suite #2 San Francisco CA 94122 Virtual and augmented reality computer hardware; virtual and augmented reality computer software, namely, computer game software; computer peripheral devices; wearable peripherals for use with computers, tablet computers, mobile devices and mobile telephones; headsets for use with computers, tablet computers, mobile devices and mobile telephones; computer cameras; microphones; audio speakers; batteries; headsets for telephones; wireless headsets for smartphones; computer peripherals; carrying cases and holders specially adapted for use with virtual and augmented reality headsets; electronic and optical communications instruments and components, namely, display screens for virtual and augmented reality visualization, manipulation, immersion and integration of audio, video, text, binary, still images, graphics and multimedia files; eyewear; 3D eyewear; eyeglasses; optical devices, namely, eye pieces for helmet mounted displays; optical glasses; optical lenses; optical sensors; sensor cards for use in virtual and augmented reality computer hardware; computer hardware and computer software for storing, analyzing and interpreting electronic media and information in the fields of virtual and augmented reality;REALITY;
LUMENORA Lumenora, Inc. 1533 Lincoln Way, Suite #2 San Francisco CA 94122 Virtual and augmented reality computer hardware; virtual and augmented reality computer software, namely, computer game software; computer peripheral devices; wearable peripherals for use with computers, tablet computers, mobile devices and mobile telephones; headsets for use with computers, tablet computers, mobile devices and mobile telephones; computer cameras; microphones; audio speakers; batteries; headsets for telephones; wireless headsets for smartphones; computer peripherals; carrying cases and holders specially adapted for use with virtual and augmented reality headsets; electronic and optical communications instruments and components, namely, display screens for virtual and augmented reality visualization, manipulation, immersion and integration of audio, video, text, binary, still images, graphics and multimedia files; eyewear; 3D eyewear; eyeglasses; optical devices, namely, eye pieces for helmet mounted displays; optical glasses; optical lenses; optical sensors; sensor cards for use in virtual and augmented reality computer hardware; computer hardware and computer software for storing, analyzing and interpreting electronic media and information in the fields of virtual and augmented reality;
 

Where the owner name is not linked, that owner no longer owns the brand

   
Technical Examples
  1. A method for determining registration accuracy of an augmented reality system is provided. The method includes the steps of providing an input device for inputting a position of a user's touch; registering the input device with a workspace coordinate system of the augmented reality system; displaying a virtual object in a known position; recording a user's touch position in response to the user attempting to touch the virtual object; and calculating a registration error of the augmented reality system by comparing the user's touch position to the known position of the virtual object. The input device may be a passive device used in conjunction with a tracking system of the augmented reality system or an active device, such as a touch-sensitive device, coupled to the augmented reality system which outputs the user's touch position.