XRSPACE

Welcome to the Brand page for “XRSPACE”, which is offered here for The mark consists of the stylized word xrspace with the stylized letters xr joined to each other.;three-dimensional spectacles, optical mechanical; augmented reality software for playing computer games, pilot training and medical teaching for multimedia-entertainment, gaming, education, edge-computing, social network, wireless communication, and e-commerce technology; augmented reality software for use in mobile devices for integrating electronic data with real world environments for the purpose of locating vehicles, creating maps in the field of multimedia-entertainment, gaming, education, edge-computing, social network, wireless communication, and e-commerce technology; computer application software for mobile phones, portable media players and handheld computers, software for use in database management and electronic storage of data for multimedia-entertainment, gaming, education, edge-computing, social network, wireless communication, and e-commerce technology; computer application software for mobile phones, software for use in database management and electronic storage of data for multimedia-entertainment, gaming, education, edge-computing, social network, wireless communication, and e-commerce technology; computer devices and systems, haptic interfaces, haptic interface devices, and haptic displays, for providing haptic feedback, tactile feedback, force-feedback and motion effects; and computer software and hardware featuring haptic technology for use in the simulation of tactile feedback, force-feedback and motion effects; virtual reality technology, wearable haptic feedback clothing; computer game software, game application, framework, software development kit and three-dimensional engine implement for multimedia-entertainment, gaming, education, edge-computing, social network, wireless communication, and e-commerce technology; computer game software for gaming machines, slot machines and video lottery terminals, game application, framework, software development kit and three-dimensional engine implement for multimedia-entertainment, gaming, education, edge-computing, social network, wireless communication, and e-commerce technology; computer game software for personal computers and home video game consoles, game application, framework, 180/360 video, and three-dimensional engine implement for multimedia-entertainment, gaming, education, edge-computing, social network, wireless communication, and e-commerce technology; computer game software for use with personal computers, home video game consoles used with televisions and arcade-based video game consoles, remote video broadcasting and interactive for multimedia-entertainment, gaming, education, edge-computing, social network, wireless communication, and e-commerce technology; computer gaming software, recorded, for recreational game playing purposes, game application, framework, 180/360 video encoding/decoding, and three-dimensional engine rendering implement for multimedia-entertainment, gaming, education, edge-computing, social network, wireless communication, and e-commerce technology; computer hardware for optical, mechanical, industrial design, radio frequency and therma technology purposes; computer hardware and computer peripheral devices for optical, mechanical, industrial design, radio frequency, wireless-enabled accessory and therma technology purposes; computer hardware and computer peripherals for optical, mechanical, industrial design, radio frequency, wireless wireless-enabled accessory and therma technology purposes; computer hardware and computer software programs for the integration of text, audio, graphics, still images and moving pictures into an interactive delivery for multimedia applications for digital signal processing firmware, graphics processing unit, rendering, framework, and system driver, operating system, technology purposes; computer hardware and peripheral devices for optical, mechanical, industrial design, radio frequency, wireless-enabled accessory and therma technology purposes; computer hardware and peripherals for optical, mechanical, industrial design, radio frequency, wireless-enabled accessory and therma technology purposes; computer hardware and peripherals therefor for optical, mechanical, industrial design, radio frequency, wireless-enabled accessory and therma technology purposes; computer hardware and software for medical imaging apparatus for optical, mechanical, industrial design, radio frequency, wireless-enabled accessory and therma technology purposes; computer hardware and software for processing digital music files for h.264/265 mpeg codec for encode/decode, and wireless streaming technology purposes; computer hardware, wireless network extenders for radio frequency, wireless-enabled accessory and therma technology purposes; computer software and firmware for playing games of chance on any computerized platform, including dedicated gaming consoles, video based slot machines, reel based slot machines, and video lottery terminals for multimedia-entertainment, gaming, education, edge-computing, social network, wireless communication, and e-commerce technology; computer software for application and database integration for multimedia-entertainment, gaming, education, edge-computing, social network, wireless communication, and e-commerce technology; computer software for computer system and application development, deployment and management for multimedia-entertainment, gaming, education, edge-computing, social network, wireless communication, and e-commerce technology; computer software for controlling and managing access server applications for multimedia-entertainment, gaming, education, edge-computing, social network, wireless communication, and e-commerce technology; computer software for manipulating digital audio information for use in audio media applications for cinema movie, notification, background music, voice recognition, and three-dimensional audio technology; computer software that assists computers in deploying parallel applications and performing parallel computations for multimedia-entertainment, gaming, education, edge-computing, social network, wireless communication, and e-commerce technology; computer software to enhance the audio-visual capabilities of multimedia applications, for the integration of text, audio, graphics, still images and moving pictures for cinema movie, notification, background music, voice recognition, and three-dimensional audio technology; computer software, an application allowing sales and field service employees to update and receive data stored in an enterprise's computer databases in real time, using a mobile device, with full telephony integration with the telephone and/or software features of the mobile device multimedia-entertainment, gaming, education, edge-computing, social network, wireless communication, and e-commerce technology; computer software, game engine software for video game development and operation for multimedia-entertainment, gaming, education, edge-computing, social network, wireless communication, and e-commerce technology; computer software, software development tools for the creation of mobile internet applications and client interfaces for multimedia-entertainment, gaming, education, edge-computing, social network, wireless communication, and e-commerce technology; computers and computer hardware for optical, mechanical, industrial design, radio frequency and therma technology purposes; downloadable computer game software via a global computer network and wireless devices for multimedia-entertainment, gaming, education, edge-computing, social network, wireless communication, and e-commerce technology; downloadable electronic game software for use on mobile and cellular phones, handheld computers for multimedia-entertainment, gaming, education, edge-computing, social network, wireless communication, and e-commerce technology; electronic agendas; electronic book readers; electronic notice boards; goggles for sports; headsets for virtual reality games for multimedia-entertainment, gaming, education, edge-computing, social network, wireless communication, and e-commerce technology; mobile telephones for multimedia-entertainment, gaming, education, edge-computing, social network, wireless communication, and e-commerce technology; notebook computers for multimedia-entertainment, gaming, education, edge-computing, social network, wireless communication, and e-commerce technology; portable media players; simulators for the steering and control of vehicles; computer hardware and software, simulators for the steering and control of vehicles for multimedia-entertainment, gaming, education, edge-computing, social network, wireless communication, and e-commerce technology; smartphones; spectacle lens blanks for optical mechanical, industrial design, and biological certification, and design technology purposes; spectacle lenses for optical mechanical, industrial design, and biological certification, and design technology purposes; spectacles for optical mechanical, industrial design, and biological certification, and design technology purposes; stereo headphones for three-dimensional audio, audio streaming, amplified, firmwork, decoding, encoding with codec, implement via mechanical and industrial design purposes; virtual reality game software for multimedia-entertainment, gaming, education, edge-computing, social network, wireless communication, and e-commerce technology; virtual reality glasses for multimedia-entertainment, gaming, education, edge-computing, social network, wireless communication, and e-commerce technology; virtual reality headsets for multimedia-entertainment, gaming, education, edge-computing, social network, wireless communication, and e-commerce technology; virtual reality software for playing computer games, pilot training, medical teaching for multimedia-entertainment, gaming, education, edge-computing, social network, wireless communication, and e-commerce technology; virtual reality software for medical teaching; virtual reality training simulation software in the field of carpentry, spray painting techniques, air traffic control for multimedia-entertainment, gaming, education, edge-computing, social network, wireless communication, and e-commerce technology;amusement machines, automatic and coin-operated for multimedia-entertainment, gaming, remote display, and educational use; apparatus for electronic games adapted for use with an external display screen or monitor for multimedia-entertainment, gaming, remote display, and educational use; apparatus for electronic games other than those adapted for use with an external display screen or monitor for multimedia-entertainment, gaming, remote display, and education educational use; arcade video game machines; board games; building games; controllers for game consoles; controllers for toy cars, toy planes; electronic interactive board games for use with external monitor; game apparatus, bases, bats, and balls for playing baseball-like indoor and outdoor games; game apparatus, bases, bats, and balls for playing indoor and outdoor games; home video game machines; parlor games; portable games with liquid crystal displays; radio transmitters for use with radio-controlled toys; remote controls for toy cars, toy planes; stationary exercise bicycles; stationary exercise bicycles and rollers therefor; video game machines; video game machines for use with external display screen, television, or monitor;xr space;color is not claimed as a feature of the mark.;xr;.

Its status is currently believed to be active. Its class is unavailable. “XRSPACE” is believed to be currently owned by “XRSPACE CO., LTD.”

Owner:
XRSPACE CO., LTD.
Owner Details
Description:
The mark consists of the stylized word XRSPACE with the stylized letters XR joined to each other.;THREE-DIMENSIONAL SPECTACLES, OPTICAL MECHANICAL; AUGMENTED REALITY SOFTWARE FOR PLAYING COMPUTER GAMES, PILOT TRAINING AND MEDICAL TEACHING FOR MULTIMEDIA-ENTERTAINMENT, GAMING, EDUCATION, EDGE-COMPUTING, SOCIAL NETWORK, WIRELESS COMMUNICATION, AND E-COMMERCE TECHNOLOGY; AUGMENTED REALITY SOFTWARE FOR USE IN MOBILE DEVICES FOR INTEGRATING ELECTRONIC DATA WITH REAL WORLD ENVIRONMENTS FOR THE PURPOSE OF LOCATING VEHICLES, CREATING MAPS IN THE FIELD OF MULTIMEDIA-ENTERTAINMENT, GAMING, EDUCATION, EDGE-COMPUTING, SOCIAL NETWORK, WIRELESS COMMUNICATION, AND E-COMMERCE TECHNOLOGY; COMPUTER APPLICATION SOFTWARE FOR MOBILE PHONES, PORTABLE MEDIA PLAYERS AND HANDHELD COMPUTERS, SOFTWARE FOR USE IN DATABASE MANAGEMENT AND ELECTRONIC STORAGE OF DATA FOR MULTIMEDIA-ENTERTAINMENT, GAMING, EDUCATION, EDGE-COMPUTING, SOCIAL NETWORK, WIRELESS COMMUNICATION, AND E-COMMERCE TECHNOLOGY; COMPUTER APPLICATION SOFTWARE FOR MOBILE PHONES, SOFTWARE FOR USE IN DATABASE MANAGEMENT AND ELECTRONIC STORAGE OF DATA FOR MULTIMEDIA-ENTERTAINMENT, GAMING, EDUCATION, EDGE-COMPUTING, SOCIAL NETWORK, WIRELESS COMMUNICATION, AND E-COMMERCE TECHNOLOGY; COMPUTER DEVICES AND SYSTEMS, HAPTIC INTERFACES, HAPTIC INTERFACE DEVICES, AND HAPTIC DISPLAYS, FOR PROVIDING HAPTIC FEEDBACK, TACTILE FEEDBACK, FORCE-FEEDBACK AND MOTION EFFECTS; AND COMPUTER SOFTWARE AND HARDWARE FEATURING HAPTIC TECHNOLOGY FOR USE IN THE SIMULATION OF TACTILE FEEDBACK, FORCE-FEEDBACK AND MOTION EFFECTS; VIRTUAL REALITY TECHNOLOGY, WEARABLE HAPTIC FEEDBACK CLOTHING; COMPUTER GAME SOFTWARE, GAME APPLICATION, FRAMEWORK, SOFTWARE DEVELOPMENT KIT AND THREE-DIMENSIONAL ENGINE IMPLEMENT FOR MULTIMEDIA-ENTERTAINMENT, GAMING, EDUCATION, EDGE-COMPUTING, SOCIAL NETWORK, WIRELESS COMMUNICATION, AND E-COMMERCE TECHNOLOGY; COMPUTER GAME SOFTWARE FOR GAMING MACHINES, SLOT MACHINES AND VIDEO LOTTERY TERMINALS, GAME APPLICATION, FRAMEWORK, SOFTWARE DEVELOPMENT KIT AND THREE-DIMENSIONAL ENGINE IMPLEMENT FOR MULTIMEDIA-ENTERTAINMENT, GAMING, EDUCATION, EDGE-COMPUTING, SOCIAL NETWORK, WIRELESS COMMUNICATION, AND E-COMMERCE TECHNOLOGY; COMPUTER GAME SOFTWARE FOR PERSONAL COMPUTERS AND HOME VIDEO GAME CONSOLES, GAME APPLICATION, FRAMEWORK, 180/360 VIDEO, AND THREE-DIMENSIONAL ENGINE IMPLEMENT FOR MULTIMEDIA-ENTERTAINMENT, GAMING, EDUCATION, EDGE-COMPUTING, SOCIAL NETWORK, WIRELESS COMMUNICATION, AND E-COMMERCE TECHNOLOGY; COMPUTER GAME SOFTWARE FOR USE WITH PERSONAL COMPUTERS, HOME VIDEO GAME CONSOLES USED WITH TELEVISIONS AND ARCADE-BASED VIDEO GAME CONSOLES, REMOTE VIDEO BROADCASTING AND INTERACTIVE FOR MULTIMEDIA-ENTERTAINMENT, GAMING, EDUCATION, EDGE-COMPUTING, SOCIAL NETWORK, WIRELESS COMMUNICATION, AND E-COMMERCE TECHNOLOGY; COMPUTER GAMING SOFTWARE, RECORDED, FOR RECREATIONAL GAME PLAYING PURPOSES, GAME APPLICATION, FRAMEWORK, 180/360 VIDEO ENCODING/DECODING, AND THREE-DIMENSIONAL ENGINE RENDERING IMPLEMENT FOR MULTIMEDIA-ENTERTAINMENT, GAMING, EDUCATION, EDGE-COMPUTING, SOCIAL NETWORK, WIRELESS COMMUNICATION, AND E-COMMERCE TECHNOLOGY; COMPUTER HARDWARE FOR OPTICAL, MECHANICAL, INDUSTRIAL DESIGN, RADIO FREQUENCY AND THERMA TECHNOLOGY PURPOSES; COMPUTER HARDWARE AND COMPUTER PERIPHERAL DEVICES FOR OPTICAL, MECHANICAL, INDUSTRIAL DESIGN, RADIO FREQUENCY, WIRELESS-ENABLED ACCESSORY AND THERMA TECHNOLOGY PURPOSES; COMPUTER HARDWARE AND COMPUTER PERIPHERALS FOR OPTICAL, MECHANICAL, INDUSTRIAL DESIGN, RADIO FREQUENCY, WIRELESS WIRELESS-ENABLED ACCESSORY AND THERMA TECHNOLOGY PURPOSES; COMPUTER HARDWARE AND COMPUTER SOFTWARE PROGRAMS FOR THE INTEGRATION OF TEXT, AUDIO, GRAPHICS, STILL IMAGES AND MOVING PICTURES INTO AN INTERACTIVE DELIVERY FOR MULTIMEDIA APPLICATIONS FOR DIGITAL SIGNAL PROCESSING FIRMWARE, GRAPHICS PROCESSING UNIT, RENDERING, FRAMEWORK, AND SYSTEM DRIVER, OPERATING SYSTEM, TECHNOLOGY PURPOSES; COMPUTER HARDWARE AND PERIPHERAL DEVICES FOR OPTICAL, MECHANICAL, INDUSTRIAL DESIGN, RADIO FREQUENCY, WIRELESS-ENABLED ACCESSORY AND THERMA TECHNOLOGY PURPOSES; COMPUTER HARDWARE AND PERIPHERALS FOR OPTICAL, MECHANICAL, INDUSTRIAL DESIGN, RADIO FREQUENCY, WIRELESS-ENABLED ACCESSORY AND THERMA TECHNOLOGY PURPOSES; COMPUTER HARDWARE AND PERIPHERALS THEREFOR FOR OPTICAL, MECHANICAL, INDUSTRIAL DESIGN, RADIO FREQUENCY, WIRELESS-ENABLED ACCESSORY AND THERMA TECHNOLOGY PURPOSES; COMPUTER HARDWARE AND SOFTWARE FOR MEDICAL IMAGING APPARATUS FOR OPTICAL, MECHANICAL, INDUSTRIAL DESIGN, RADIO FREQUENCY, WIRELESS-ENABLED ACCESSORY AND THERMA TECHNOLOGY PURPOSES; COMPUTER HARDWARE AND SOFTWARE FOR PROCESSING DIGITAL MUSIC FILES FOR H.264/265 MPEG CODEC FOR ENCODE/DECODE, AND WIRELESS STREAMING TECHNOLOGY PURPOSES; COMPUTER HARDWARE, WIRELESS NETWORK EXTENDERS FOR RADIO FREQUENCY, WIRELESS-ENABLED ACCESSORY AND THERMA TECHNOLOGY PURPOSES; COMPUTER SOFTWARE AND FIRMWARE FOR PLAYING GAMES OF CHANCE ON ANY COMPUTERIZED PLATFORM, INCLUDING DEDICATED GAMING CONSOLES, VIDEO BASED SLOT MACHINES, REEL BASED SLOT MACHINES, AND VIDEO LOTTERY TERMINALS FOR MULTIMEDIA-ENTERTAINMENT, GAMING, EDUCATION, EDGE-COMPUTING, SOCIAL NETWORK, WIRELESS COMMUNICATION, AND E-COMMERCE TECHNOLOGY; COMPUTER SOFTWARE FOR APPLICATION AND DATABASE INTEGRATION FOR MULTIMEDIA-ENTERTAINMENT, GAMING, EDUCATION, EDGE-COMPUTING, SOCIAL NETWORK, WIRELESS COMMUNICATION, AND E-COMMERCE TECHNOLOGY; COMPUTER SOFTWARE FOR COMPUTER SYSTEM AND APPLICATION DEVELOPMENT, DEPLOYMENT AND MANAGEMENT FOR MULTIMEDIA-ENTERTAINMENT, GAMING, EDUCATION, EDGE-COMPUTING, SOCIAL NETWORK, WIRELESS COMMUNICATION, AND E-COMMERCE TECHNOLOGY; COMPUTER SOFTWARE FOR CONTROLLING AND MANAGING ACCESS SERVER APPLICATIONS FOR MULTIMEDIA-ENTERTAINMENT, GAMING, EDUCATION, EDGE-COMPUTING, SOCIAL NETWORK, WIRELESS COMMUNICATION, AND E-COMMERCE TECHNOLOGY; COMPUTER SOFTWARE FOR MANIPULATING DIGITAL AUDIO INFORMATION FOR USE IN AUDIO MEDIA APPLICATIONS FOR CINEMA MOVIE, NOTIFICATION, BACKGROUND MUSIC, VOICE RECOGNITION, AND THREE-DIMENSIONAL AUDIO TECHNOLOGY; COMPUTER SOFTWARE THAT ASSISTS COMPUTERS IN DEPLOYING PARALLEL APPLICATIONS AND PERFORMING PARALLEL COMPUTATIONS FOR MULTIMEDIA-ENTERTAINMENT, GAMING, EDUCATION, EDGE-COMPUTING, SOCIAL NETWORK, WIRELESS COMMUNICATION, AND E-COMMERCE TECHNOLOGY; COMPUTER SOFTWARE TO ENHANCE THE AUDIO-VISUAL CAPABILITIES OF MULTIMEDIA APPLICATIONS, FOR THE INTEGRATION OF TEXT, AUDIO, GRAPHICS, STILL IMAGES AND MOVING PICTURES FOR CINEMA MOVIE, NOTIFICATION, BACKGROUND MUSIC, VOICE RECOGNITION, AND THREE-DIMENSIONAL AUDIO TECHNOLOGY; COMPUTER SOFTWARE, AN APPLICATION ALLOWING SALES AND FIELD SERVICE EMPLOYEES TO UPDATE AND RECEIVE DATA STORED IN AN ENTERPRISE'S COMPUTER DATABASES IN REAL TIME, USING A MOBILE DEVICE, WITH FULL TELEPHONY INTEGRATION WITH THE TELEPHONE AND/OR SOFTWARE FEATURES OF THE MOBILE DEVICE MULTIMEDIA-ENTERTAINMENT, GAMING, EDUCATION, EDGE-COMPUTING, SOCIAL NETWORK, WIRELESS COMMUNICATION, AND E-COMMERCE TECHNOLOGY; COMPUTER SOFTWARE, GAME ENGINE SOFTWARE FOR VIDEO GAME DEVELOPMENT AND OPERATION FOR MULTIMEDIA-ENTERTAINMENT, GAMING, EDUCATION, EDGE-COMPUTING, SOCIAL NETWORK, WIRELESS COMMUNICATION, AND E-COMMERCE TECHNOLOGY; COMPUTER SOFTWARE, SOFTWARE DEVELOPMENT TOOLS FOR THE CREATION OF MOBILE INTERNET APPLICATIONS AND CLIENT INTERFACES FOR MULTIMEDIA-ENTERTAINMENT, GAMING, EDUCATION, EDGE-COMPUTING, SOCIAL NETWORK, WIRELESS COMMUNICATION, AND E-COMMERCE TECHNOLOGY; COMPUTERS AND COMPUTER HARDWARE FOR OPTICAL, MECHANICAL, INDUSTRIAL DESIGN, RADIO FREQUENCY AND THERMA TECHNOLOGY PURPOSES; DOWNLOADABLE COMPUTER GAME SOFTWARE VIA A GLOBAL COMPUTER NETWORK AND WIRELESS DEVICES FOR MULTIMEDIA-ENTERTAINMENT, GAMING, EDUCATION, EDGE-COMPUTING, SOCIAL NETWORK, WIRELESS COMMUNICATION, AND E-COMMERCE TECHNOLOGY; DOWNLOADABLE ELECTRONIC GAME SOFTWARE FOR USE ON MOBILE AND CELLULAR PHONES, HANDHELD COMPUTERS FOR MULTIMEDIA-ENTERTAINMENT, GAMING, EDUCATION, EDGE-COMPUTING, SOCIAL NETWORK, WIRELESS COMMUNICATION, AND E-COMMERCE TECHNOLOGY; ELECTRONIC AGENDAS; ELECTRONIC BOOK READERS; ELECTRONIC NOTICE BOARDS; GOGGLES FOR SPORTS; HEADSETS FOR VIRTUAL REALITY GAMES FOR MULTIMEDIA-ENTERTAINMENT, GAMING, EDUCATION, EDGE-COMPUTING, SOCIAL NETWORK, WIRELESS COMMUNICATION, AND E-COMMERCE TECHNOLOGY; MOBILE TELEPHONES FOR MULTIMEDIA-ENTERTAINMENT, GAMING, EDUCATION, EDGE-COMPUTING, SOCIAL NETWORK, WIRELESS COMMUNICATION, AND E-COMMERCE TECHNOLOGY; NOTEBOOK COMPUTERS FOR MULTIMEDIA-ENTERTAINMENT, GAMING, EDUCATION, EDGE-COMPUTING, SOCIAL NETWORK, WIRELESS COMMUNICATION, AND E-COMMERCE TECHNOLOGY; PORTABLE MEDIA PLAYERS; SIMULATORS FOR THE STEERING AND CONTROL OF VEHICLES; COMPUTER HARDWARE AND SOFTWARE, SIMULATORS FOR THE STEERING AND CONTROL OF VEHICLES FOR MULTIMEDIA-ENTERTAINMENT, GAMING, EDUCATION, EDGE-COMPUTING, SOCIAL NETWORK, WIRELESS COMMUNICATION, AND E-COMMERCE TECHNOLOGY; SMARTPHONES; SPECTACLE LENS BLANKS FOR OPTICAL MECHANICAL, INDUSTRIAL DESIGN, AND BIOLOGICAL CERTIFICATION, AND DESIGN TECHNOLOGY PURPOSES; SPECTACLE LENSES FOR OPTICAL MECHANICAL, INDUSTRIAL DESIGN, AND BIOLOGICAL CERTIFICATION, AND DESIGN TECHNOLOGY PURPOSES; SPECTACLES FOR OPTICAL MECHANICAL, INDUSTRIAL DESIGN, AND BIOLOGICAL CERTIFICATION, AND DESIGN TECHNOLOGY PURPOSES; STEREO HEADPHONES FOR THREE-DIMENSIONAL AUDIO, AUDIO STREAMING, AMPLIFIED, FIRMWORK, DECODING, ENCODING WITH CODEC, IMPLEMENT VIA MECHANICAL AND INDUSTRIAL DESIGN PURPOSES; VIRTUAL REALITY GAME SOFTWARE FOR MULTIMEDIA-ENTERTAINMENT, GAMING, EDUCATION, EDGE-COMPUTING, SOCIAL NETWORK, WIRELESS COMMUNICATION, AND E-COMMERCE TECHNOLOGY; VIRTUAL REALITY GLASSES FOR MULTIMEDIA-ENTERTAINMENT, GAMING, EDUCATION, EDGE-COMPUTING, SOCIAL NETWORK, WIRELESS COMMUNICATION, AND E-COMMERCE TECHNOLOGY; VIRTUAL REALITY HEADSETS FOR MULTIMEDIA-ENTERTAINMENT, GAMING, EDUCATION, EDGE-COMPUTING, SOCIAL NETWORK, WIRELESS COMMUNICATION, AND E-COMMERCE TECHNOLOGY; VIRTUAL REALITY SOFTWARE FOR PLAYING COMPUTER GAMES, PILOT TRAINING, MEDICAL TEACHING FOR MULTIMEDIA-ENTERTAINMENT, GAMING, EDUCATION, EDGE-COMPUTING, SOCIAL NETWORK, WIRELESS COMMUNICATION, AND E-COMMERCE TECHNOLOGY; VIRTUAL REALITY SOFTWARE FOR MEDICAL TEACHING; VIRTUAL REALITY TRAINING SIMULATION SOFTWARE IN THE FIELD OF CARPENTRY, SPRAY PAINTING TECHNIQUES, AIR TRAFFIC CONTROL FOR MULTIMEDIA-ENTERTAINMENT, GAMING, EDUCATION, EDGE-COMPUTING, SOCIAL NETWORK, WIRELESS COMMUNICATION, AND E-COMMERCE TECHNOLOGY;AMUSEMENT MACHINES, AUTOMATIC AND COIN-OPERATED FOR MULTIMEDIA-ENTERTAINMENT, GAMING, REMOTE DISPLAY, AND EDUCATIONAL USE; APPARATUS FOR ELECTRONIC GAMES ADAPTED FOR USE WITH AN EXTERNAL DISPLAY SCREEN OR MONITOR FOR MULTIMEDIA-ENTERTAINMENT, GAMING, REMOTE DISPLAY, AND EDUCATIONAL USE; APPARATUS FOR ELECTRONIC GAMES OTHER THAN THOSE ADAPTED FOR USE WITH AN EXTERNAL DISPLAY SCREEN OR MONITOR FOR MULTIMEDIA-ENTERTAINMENT, GAMING, REMOTE DISPLAY, AND EDUCATION EDUCATIONAL USE; ARCADE VIDEO GAME MACHINES; BOARD GAMES; BUILDING GAMES; CONTROLLERS FOR GAME CONSOLES; CONTROLLERS FOR TOY CARS, TOY PLANES; ELECTRONIC INTERACTIVE BOARD GAMES FOR USE WITH EXTERNAL MONITOR; GAME APPARATUS, BASES, BATS, AND BALLS FOR PLAYING BASEBALL-LIKE INDOOR AND OUTDOOR GAMES; GAME APPARATUS, BASES, BATS, AND BALLS FOR PLAYING INDOOR AND OUTDOOR GAMES; HOME VIDEO GAME MACHINES; PARLOR GAMES; PORTABLE GAMES WITH LIQUID CRYSTAL DISPLAYS; RADIO TRANSMITTERS FOR USE WITH RADIO-CONTROLLED TOYS; REMOTE CONTROLS FOR TOY CARS, TOY PLANES; STATIONARY EXERCISE BICYCLES; STATIONARY EXERCISE BICYCLES AND ROLLERS THEREFOR; VIDEO GAME MACHINES; VIDEO GAME MACHINES FOR USE WITH EXTERNAL DISPLAY SCREEN, TELEVISION, OR MONITOR;XR SPACE;Color is not claimed as a feature of the mark.;XR;
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