CGL

Welcome to the Brand page for “CGL”, which is offered here for Entertainment in the nature of live and virtual electronic, computer, and video game contests, tournaments, and events; production of television and radio programs; entertainment, providing access to on-line computer games;printed materials, magazines, brochures, pamphlets, books, newsletters, and manuals, all relating to electronic, computer, and video games, related events, and the electronic, computer, and video game hobbyist and enthusiast community;electronic transmission of information, messages, data, pictures, sound, and video by television, radio, computer networks, and a global communications network; broadcasting of television and radio programs;association services for hobbyists and enthusiasts in the fields of computer amusement and online entertainment; computer services, providing electronic bulletin boards in the fields of electronic, video, and computer games, online gaming, virtual reality, music, movies, television, comic books and magazines, and sports;.

Its status is currently believed to be active. Its class is unavailable. “CGL” is believed to be currently owned by “T E Network, Inc.”

Owner:
T E NETWORK, INC.
Owner Details
Description:
Entertainment in the nature of live and virtual electronic, computer, and video game contests, tournaments, and events; production of television and radio programs; entertainment, providing access to on-line computer games;printed materials, magazines, brochures, pamphlets, books, newsletters, and manuals, all relating to electronic, computer, and video games, related events, and the electronic, computer, and video game hobbyist and enthusiast community;electronic transmission of information, messages, data, pictures, sound, and video by television, radio, computer networks, and a global communications network; broadcasting of television and radio programs;association services for hobbyists and enthusiasts in the fields of computer amusement and online entertainment; computer services, providing electronic bulletin boards in the fields of electronic, video, and computer games, online gaming, virtual reality, music, movies, television, comic books and magazines, and sports;
Categories: ENTERTAINMENT NATURE