EDGA.ME

Welcome to the Brand page for “EDGA.ME”, which is offered here for (based on section 44(e)) providing online computer games; providing information about online education; providing information, including online, about education, training in the field of financial literacy, science, technology, engineering and mathematics (stem), entertainment, sporting and cultural activities; game services provided online from a computer network; organisation of games and gaming competitions; organisation of electronic game competitions; organisation of gaming competitions; organisation of exhibitions for cultural or educational purposes; education, providing seminars, workshops, classes, and educational conferences in the field of financial literacy, science, technology, engineering and mathematics (stem) ; providing training in the field of financial literacy, science, technology, engineering and mathematics (stem); arranging and conducting of educational conferences in the field of financial literacy, science, technology, engineering and mathematics (stem); providing online electronic publications in the nature of articles, ebooks, teaching guide, and example worksheet, not downloadable, in the field of financial literacy, science, technology, engineering and mathematics (stem); provision of information about education; game equipment rental; conducting of cultural events in the nature of stem and gaming competitions; information about education; entertainment services, organization of games events and gaming competitions; educational services, providing seminars, workshops, classes, and conferences in the field of financial literacy, science, technology, engineering and mathematics (stem); educational advisory services, providing advice in the field of educational activities and events for children; tuition services, providing training on tuition management; provision of educational information, information related to educational events for children and educational information in the academic field of science, technology, engineering and mathematics for the purpose of academic study; educational testing; virtual reality game services provided online from a computer network; analysing educational tests scores and data; development and rental of printed educational and instructional materials in the field of gaming; educational and training services relating to games, training and classes on gaming; distance learning courses in the field of gaming; distance learning services, classes and seminars in the field of gaming; distance learning services provided online, classes and seminars in the field of gaming; providing information about education; educational seminars in the field of gaming; training in the field of gaming; providing online videos, not downloadable featuring gaming competitions, game walkthrough, and games with the purpose of teaching financial literacy, science, technology, engineering and mathematics (stem); rental of teaching apparatus, rental of physical toy to teach science, technology, engineering, and mathematics (stem);(based on section 44(e)) downloadable computer games software; downloadable or recorded computer software for playing games and teaching financial literacy and science, technology, engineering and mathematics (stem) concepts; computer hardware; downloadable computer software applications for playing games and teaching financial literacy and science, technology, engineering and mathematics (stem) concepts; downloadable applications for use with mobile devices for playing games and teaching financial literacy and science, technology, engineering and mathematics (stem) concepts; downloadable computer game software for use on mobile and cellular phones; interactive multimedia downloadable or recorded computer game programs; downloadable virtual reality game software; downloadable computer game software; downloadable children's education software; downloadable or recorded children's educational software; downloadable software for playing games and teaching financial literacy and science, technology, engineering and mathematics (stem) concepts; downloadable games software; downloadable software for playing games and teaching financial literacy and science, technology, engineering and mathematics (stem) concepts; downloadable application software for playing games and teaching financial literacy and science, technology, engineering and mathematics (stem) concepts; downloadable software applications for use with mobile devices for playing games and teaching financial literacy and science, technology, engineering and mathematics (stem) concepts; downloadable virtual reality software for playing games; downloadable virtual reality game software; downloadable artificial intelligence software for generating user learning reports; downloadable and recorded games software; artificial intelligence apparatus, humanoid robots with artificial intelligence; data feeders linked with artificial intelligence, downloadable software using artificial intelligence for data feeding; digital recording media, dvd recorders, video records, and audio recorders; downloadable artificial intelligence and machine learning software for playing games and teaching financial literacy and science, technology, engineering and mathematics (stem) concepts; compact discs, blank compact discs and compact discs featuring music, promotional video in the field of stem education; dvds featuring musical performances, promotional video in the field of stem education, and installer for games;(based on intent to use) online non-downloadable computer software for teaching financial literacy and science, technology, engineering and mathematics (stem) concepts; online non-downloadable children's education software; online non-downloadable children's educational software; online non-downloadable software for teaching financial literacy and science, technology, engineering and mathematics (stem) concepts; online non-downloadable application software for teaching financial literacy and science, technology, engineering and mathematics (stem) concepts ; online non-downloadable software applications for use with mobile devices for teaching financial literacy and science, technology, engineering and mathematics (stem) concepts; online nondownloadable virtual reality software for creating interior design plans; online non-downloadable artificial intelligence software for generating user learning reports ; online non-downloadable artificial intelligence and machine learning software for generating user learning reports;.

Its status is currently believed to be active. Its class is unavailable. “EDGA.ME” is believed to be currently owned by “Dot Dot Fire International Pte. Ltd”.


Owner:
DOT DOT FIRE INTERNATIONAL PTE. LTD
Owner Details
Description:
(Based on Section 44(e)) Providing online computer games; Providing information about online education; Providing information, including online, about education, training in the field of financial literacy, Science, Technology, Engineering and Mathematics (STEM), entertainment, sporting and cultural activities; Game services provided online from a computer network; Organisation of games and gaming competitions; Organisation of electronic game competitions; Organisation of gaming competitions; Organisation of exhibitions for cultural or educational purposes; Education, providing seminars, workshops, classes, and educational conferences in the field of financial literacy, Science, Technology, Engineering and Mathematics (STEM) ; Providing training in the field of financial literacy, Science, Technology, Engineering and Mathematics (STEM); Arranging and conducting of educational conferences in the field of financial literacy, Science, Technology, Engineering and Mathematics (STEM); Providing online electronic publications in the nature of articles, eBooks, teaching guide, and example worksheet, not downloadable, in the field of financial literacy, Science, Technology, Engineering and Mathematics (STEM); Provision of information about education; Game equipment rental; Conducting of cultural events in the nature of STEM and gaming competitions; Information about education; Entertainment services, organization of games events and gaming competitions; Educational services, providing seminars, workshops, classes, and conferences in the field of financial literacy, Science, Technology, Engineering and Mathematics (STEM); Educational advisory services, providing advice in the field of educational activities and events for children; Tuition services, providing training on tuition management; Provision of educational information, information related to educational events for children and educational information in the academic field of Science, Technology, Engineering and Mathematics for the purpose of academic study; Educational testing; Virtual reality game services provided online from a computer network; Analysing educational tests scores and data; Development and rental of printed educational and instructional materials in the field of gaming; Educational and training services relating to games, training and classes on gaming; Distance learning courses in the field of gaming; Distance learning services, classes and seminars in the field of gaming; Distance learning services provided online, classes and seminars in the field of gaming; Providing information about education; Educational seminars in the field of gaming; Training in the field of gaming; Providing online videos, not downloadable featuring gaming competitions, game walkthrough, and games with the purpose of teaching financial literacy, Science, Technology, Engineering and Mathematics (STEM); Rental of teaching apparatus, rental of physical toy to teach Science, Technology, Engineering, and Mathematics (STEM);(Based on Section 44(e)) Downloadable computer games software; Downloadable or recorded computer software for playing games and teaching financial literacy and Science, Technology, Engineering and Mathematics (STEM) concepts; Computer hardware; Downloadable computer software applications for playing games and teaching financial literacy and Science, Technology, Engineering and Mathematics (STEM) concepts; Downloadable applications for use with mobile devices for playing games and teaching financial literacy and Science, Technology, Engineering and Mathematics (STEM) concepts; Downloadable computer game software for use on mobile and cellular phones; Interactive multimedia downloadable or recorded computer game programs; Downloadable virtual reality game software; Downloadable computer game software; Downloadable children's education software; Downloadable or recorded children's educational software; Downloadable software for playing games and teaching financial literacy and Science, Technology, Engineering and Mathematics (STEM) concepts; Downloadable games software; Downloadable software for playing games and teaching financial literacy and Science, Technology, Engineering and Mathematics (STEM) concepts; Downloadable application software for playing games and teaching financial literacy and Science, Technology, Engineering and Mathematics (STEM) concepts; Downloadable software applications for use with mobile devices for playing games and teaching financial literacy and Science, Technology, Engineering and Mathematics (STEM) concepts; Downloadable virtual reality software for playing games; Downloadable virtual reality game software; Downloadable artificial intelligence software for generating user learning reports; Downloadable and recorded games software; Artificial intelligence apparatus, humanoid robots with artificial intelligence; Data feeders linked with artificial intelligence, downloadable software using artificial intelligence for data feeding; Digital recording media, DVD recorders, video records, and audio recorders; Downloadable artificial intelligence and machine learning software for playing games and teaching financial literacy and Science, Technology, Engineering and Mathematics (STEM) concepts; Compact discs, blank compact discs and compact discs featuring music, promotional video in the field of STEM education; DVDs featuring musical performances, promotional video in the field of STEM education, and installer for games;(Based on Intent to Use) Online non-downloadable computer software for teaching financial literacy and Science, Technology, Engineering and Mathematics (STEM) concepts; Online non-downloadable children's education software; Online non-downloadable children's educational software; Online non-downloadable software for teaching financial literacy and Science, Technology, Engineering and Mathematics (STEM) concepts; Online non-downloadable application software for teaching financial literacy and Science, Technology, Engineering and Mathematics (STEM) concepts ; Online non-downloadable software applications for use with mobile devices for teaching financial literacy and Science, Technology, Engineering and Mathematics (STEM) concepts; Online nondownloadable virtual reality software for creating interior design plans; Online non-downloadable artificial intelligence software for generating user learning reports ; Online non-downloadable artificial intelligence and machine learning software for generating user learning reports;
Categories: BASED ON SECTION E PROVIDING