EVERSE THE FUTURE OF SOCIAL ENTERTAINMENT

Welcome to the Brand page for “EVERSE THE FUTURE OF SOCIAL ENTERTAINMENT”, which is offered here for The mark consists of the word everse above the words the future of social entertainment to the right of a vertical line and a planet with a ring.;downloadable software in the form of a mobile application to enable uploading, capturing, posting, showing, editing, playing, streaming, viewing, previewing, displaying, tagging, sharing, manipulating, distributing, publishing, reproducing, and otherwise providing electronic media, multimedia content, videos, movies, pictures, images, text, photos, user-generated content, audio content and information via the internet and other communications networks;online exchange for cryptocurrency, digital currency, virtual currency, blockchain enabled currency, and related assets; issuance of tokens of value, cryptocurrency tokens;color is not claimed as a feature of the mark.;provision of an on-line marketplace for buyers and sellers of goods, services, and online applications; online retail, wholesale, or sales promotion services; online marketing and advertising services;online social networking services; providing a social networking website for entertainment purposes; providing a social networking site focused on providing content and information on a wide variety of topics and subjects;providing temporary use of non-downloadable software to enable uploading, capturing, posting, showing, editing, playing, streaming, viewing, previewing, displaying, tagging, sharing, manipulating, distributing, publishing, reproducing, and otherwise providing electronic media, multimedia content, videos, movies, pictures, images, text, photos, user-generated content, audio content and information via the internet and other communications networks; providing temporary use of non-downloadable software to enable sharing of multimedia content and comments among users; providing temporary use of non-downloadable analytics software, software that provides statistics about the behavior of viewers of online videos, movies, pictures, images, text, photos, games and other user-generated content; hosting of websites featuring multimedia content for others; hosting multimedia entertainment and educational content for others; providing a web site that gives computer users the ability to upload and share user-generated videos, essays and articles on a wide variety of topics and subjects;.

Its status is currently believed to be active. Its class is unavailable. “EVERSE THE FUTURE OF SOCIAL ENTERTAINMENT” is believed to be currently owned by “Marlita Media Group, Inc.”


Owner:
MARLITA MEDIA GROUP, INC.
Owner Details
Description:
The mark consists of the word EVERSE above the words THE FUTURE OF SOCIAL ENTERTAINMENT to the right of a vertical line and a planet with a ring.;Downloadable software in the form of a mobile application to enable uploading, capturing, posting, showing, editing, playing, streaming, viewing, previewing, displaying, tagging, sharing, manipulating, distributing, publishing, reproducing, and otherwise providing electronic media, multimedia content, videos, movies, pictures, images, text, photos, user-generated content, audio content and information via the Internet and other communications networks;Online exchange for cryptocurrency, digital currency, virtual currency, blockchain enabled currency, and related assets; Issuance of tokens of value, cryptocurrency tokens;Color is not claimed as a feature of the mark.;Provision of an on-line marketplace for buyers and sellers of goods, services, and online applications; online retail, wholesale, or sales promotion services; online marketing and advertising services;Online social networking services; providing a social networking website for entertainment purposes; providing a social networking site focused on providing content and information on a wide variety of topics and subjects;Providing temporary use of non-downloadable software to enable uploading, capturing, posting, showing, editing, playing, streaming, viewing, previewing, displaying, tagging, sharing, manipulating, distributing, publishing, reproducing, and otherwise providing electronic media, multimedia content, videos, movies, pictures, images, text, photos, user-generated content, audio content and information via the Internet and other communications networks; Providing temporary use of non-downloadable software to enable sharing of multimedia content and comments among users; Providing temporary use of non-downloadable analytics software, software that provides statistics about the behavior of viewers of online videos, movies, pictures, images, text, photos, games and other user-generated content; Hosting of websites featuring multimedia content for others; Hosting multimedia entertainment and educational content for others; Providing a web site that gives computer users the ability to upload and share user-generated videos, essays and articles on a wide variety of topics and subjects;
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