FOR THE CULTURE

Welcome to the Brand page for “FOR THE CULTURE”, which is offered here for Entertainment services, providing online computer games and electronic games; providing online information relating to computer games; providing websites featuring interactive game content and information in the field of games; providing online gaming environments in which users can interact using social media for entertainment purposes; conducting educational seminars, conferences, social events, workshops, lectures, webcasts, tv and radio programs concerning technology, entertainment, design, business science, culture, arts, global issues, health, economics, the environment, politics, the humanities, leadership, public policy, social issues and cultural issues in the field of innovation;computer game programs; interactive video game software; interactive trivia game programs and software; computer game software for use with computers and video game consoles; downloadable game software and computer game programs that may be accessed via the internet, computers, game consoles, tablet computers, mobile phones and wireless devices; computer software platforms that enable users to compete with one another and engage in social networking activities in the fields of gaming and entertainment; digital materials, on-line downloadable videos and podcasts concerning technology, entertainment, design, business science, culture, arts, global issues, health, economics, the environment, politics, the humanities, leadership, public policy, social issues and cultural issues in the field of innovation;card games; game cards;.

Its status is currently believed to be active. Its class is unavailable. “FOR THE CULTURE” is believed to be currently owned by “Phillips, Stanley”.


Owner:
PHILLIPS, STANLEY
Owner Details
Description:
Entertainment services, providing online computer games and electronic games; providing online information relating to computer games; providing websites featuring interactive game content and information in the field of games; providing online gaming environments in which users can interact using social media for entertainment purposes; conducting educational seminars, conferences, social events, workshops, lectures, webcasts, TV and radio programs concerning technology, entertainment, design, business science, culture, arts, global issues, health, economics, the environment, politics, the humanities, leadership, public policy, social issues and cultural issues in the field of innovation;Computer game programs; interactive video game software; interactive trivia game programs and software; computer game software for use with computers and video game consoles; downloadable game software and computer game programs that may be accessed via the Internet, computers, game consoles, tablet computers, mobile phones and wireless devices; computer software platforms that enable users to compete with one another and engage in social networking activities in the fields of gaming and entertainment; digital materials, on-line downloadable videos and podcasts concerning technology, entertainment, design, business science, culture, arts, global issues, health, economics, the environment, politics, the humanities, leadership, public policy, social issues and cultural issues in the field of innovation;Card games; Game cards;
Categories: ENTERTAINMENT SERVICES