COSM INC.

 COSM INC. contact information is shown below
Owner:COSM INC.
Owner Address:4143 MAPLE AVENUE SUITE 400 DALLAS TX 75219
Owner Web Site
Owner Phone
Owner Toll Free
Owner Fax

 

Brands Owned byCOSM INC.

Brand:

CCC COSM

Description:

Entertainment, education, and leisure services, namely, digitally generated virtual reality events in the fields of sports, esports, branding, music, STEM and STEAM education, travel, science, history, arts, theater, stage productions, and performing arts and digitally generated immersive audio, visual and other multi-sensory content and experiences in the nature of digitally generated events in the fields of sports, esports, branding, music, STEM and STEAM education, travel, science, history, arts, theater, stage productions, and performing arts; providing publicly available venues specially designed for delivery of digitally generated virtual reality and digitally generated immersive audio, visual and other multi-sensory content and experiences; providing non-downloadable electronic content in the nature of digital multi-sensory environments, user experiences, and assets that audiences and users can interact through and with, view, watch, sense, and experience and being provided via a global computer network in the fields of entertainment, education, leisure activities, and branding;Custom manufacture of scaffolding, trusses, framework, and video screens;The mark consists of three stylized letters C nested from largest to smallest, proceeding from left to right, with the right, open ends of the three stylized letters C vertically aligned and the letters appearing above COSM in stylized letters.;Downloadable computer programs for use capturing, recording, generating, rendering, creating, producing, displaying, projecting, and editing digital virtual reality digital multi-sensory environments, digital multi-sensory user experiences and digital multi-sensory assets for entertainment, education, leisure activity, and branding purposes; electronic content in the nature of recorded and downloadable electronic data files, electronic multimedia files, electronic software data files, and electronic computer code data files featuring digital multi-sensory environments, digital multi-sensory user experiences and digital multi-sensory assets for entertainment, education, leisure activity, and branding purposes;Construction services, namely, planning, laying out and custom construction of venues providing audio, visual, and other multi-sensory content and experiences;Engineering, and architectural, acoustical, and interior design services for venues, video screens, scaffolding, trusses, mechanical frameworks, and computer and electronic equipment for providing digital and non-digital multi-sensory audio, visual and other multi-sensory content and experiences that audiences and users can interact through and with, view, watch, sense, and experience; Engineering, and graphical, artificial intelligence, computer simulated immersive spaces and computer systems design services for computer and electronic equipment in connection with providing digital and non-digital multi-sensory audio, visual and other multi-sensory content and experiences that audiences and users can interact through and with, view, watch, sense, and experience; providing on-line, non-downloadable software for use capturing, generating, rendering, creating, producing, and displaying digital multi-sensory environments, digital multi-sensory user experiences and digital multi-sensory assets for entertainment, educational, leisure activity, and branding purposes;

Category: ENTERTAINMENT
Brand:

COSM

Description:

Entertainment, education, and leisure services, namely, digitally generated virtual reality events in the fields of sports, esports, branding, music, STEM and STEAM education, travel, science, history, arts, theater, stage productions, and performing arts and digitally generated immersive audio, visual and other multi-sensory content and experiences in the nature of digitally generated events in the fields of sports, esports, branding, music, STEM and STEAM education, travel, science, history, arts, theater, stage productions, and performing arts; providing publicly available venues specially designed for delivery of digitally generated virtual reality and digitally generated immersive audio, visual and other multi-sensory content and experiences; providing non-downloadable electronic content in the nature of digital multi-sensory environments, user experiences, and assets that audiences and users can interact through and with, view, watch, sense, and experience and being provided via a global computer network in the fields of entertainment, education, leisure activities, and branding;Custom manufacture of scaffolding, trusses, framework, and video screens;Downloadable computer programs for use capturing, recording, generating, rendering, creating, producing, displaying, projecting, and editing digital virtual reality digital multi-sensory environments, digital multi-sensory user experiences and digital multi-sensory assets for entertainment, education, leisure activity, and branding purposes; electronic content in the nature of recorded and downloadable electronic data files, electronic multimedia files, electronic software data files, and electronic computer code data files featuring digital multi-sensory environments, digital multi-sensory user experiences and digital multi-sensory assets for entertainment, education, leisure activity, and branding purposes;Construction services, namely, planning, laying out and custom construction of venues providing audio, visual, and other multi-sensory content and experiences;Engineering, and architectural, acoustical, and interior design services for venues, video screens, scaffolding, trusses, mechanical frameworks, and computer and electronic equipment for providing digital and non-digital multi-sensory audio, visual and other multisensory content and experiences that audiences and users can interact through and with, view, watch, sense, and experience; Engineering, and graphical, artificial intelligence, computer simulated immersive spaces and computer systems design services for computer and electronic equipment in connection with providing digital and non-digital multi-sensory audio, visual and other multisensory content and experiences that audiences and users can interact through and with, view, watch, sense, and experience; providing on-line, non-downloadable software for use capturing, generating, rendering, creating, producing, and displaying digital multi-sensory environments, digital multi-sensory user experiences and digital multi-sensory assets for entertainment, educational, leisure activity, and branding purposes;

Category: ENTERTAINMENT