Esposure Inc

 Esposure Inc contact information is shown below
Owner:ESPOSURE INC
Owner Address:PO Box 3003 Cedar Hill TX 751063003
Owner Web Site
Owner Phone
Owner Toll Free
Owner Fax

 

Brands Owned byEsposure Inc

Brand:

DEEP IN THE VERSE

Description:

Educational and entertainment services, namely, a continuing program about the field of esports, electronic sports, e-sports, and eSports being a form of sport competition using video games; Business training in the field of esports experiential learning principles covering technology, management, marketing, production and competition; Life coaching services in the field of esports experiential learning principles covering technology, management, marketing, production and competition; Peer to peer coaching services in the field of esports experiential learning principles covering technology, management, marketing, production and competition; Personal coaching services in the field of esports experiential learning principles covering technology, management, marketing, production and competition; Professional coaching services in the field of esports experiential learning principles covering technology, management, marketing, production and competition; Providing education courses in the field of esports experiential learning principles covering technology, management, marketing, production and competition; all of the aforementioned accessible by means of audio, video, in person instruction, web-based applications, mobile device applications, computer networks;

Category: EDUCATIONAL ENTERTAINMENT SERVICES
Brand:

E ESPOSURE

Description:

Educational and entertainment services, namely, a continuing program about the field of esports, electronic sports, e-sports, and eSports being a form of sport competition using video games; Business training in the field of esports experiential learning principles covering technology, management, marketing, production and competition; Life coaching services in the field of esports experiential learning principles covering technology, management, marketing, production and competition; Peer to peer coaching services in the field of esports experiential learning principles covering technology, management, marketing, production and competition; Personal coaching services in the field of esports experiential learning principles covering technology, management, marketing, production and competition; Professional coaching services in the field of esports experiential learning principles covering technology, management, marketing, production and competition; Providing education courses in the field of esports experiential learning principles covering technology, management, marketing, production and competition; all of the aforementioned accessible by means of audio, video, in-person instruction, web-based applications, mobile device applications, computer networks;The mark consists of a stylized and capitalized letter E on top of a mortarboard with tassel and the word ESPOSURE underneath with a macron over the first letter E in ESPOSURE.;E EXPOSURE;

Category: EDUCATIONAL ENTERTAINMENT SERVICES
Brand:

EDUCATE TO ENTERTAIN

Description:

Educational and entertainment services, namely, a continuing program about the field of esports, electronic sports, e-sports, and eSports being a form of sport competition using video games; Business training in the field of esports experiential learning principles covering technology, management, marketing, production and competition; Life coaching services in the field of esports experiential learning principles covering technology, management, marketing, production and competition; Peer to peer coaching services in the field of esports experiential learning principles covering technology, management, marketing, production and competition; Personal coaching services in the field of esports experiential learning principles covering technology, management, marketing, production and competition; Professional coaching services in the field of esports experiential learning principles covering technology, management, marketing, production and competition; Providing education courses in the field of esports experiential learning principles covering technology, management, marketing, production and competition; all of the aforementioned accessible by means of audio, video, in-person instruction, web-based applications, mobile device applications, computer networks;

Category: EDUCATIONAL ENTERTAINMENT SERVICES
Brand:

ENGAGE TO EMPOWER

Description:

Educational and entertainment services, namely, a continuing program about the field of esports, electronic sports, e-sports, and eSports being a form of sport competition using video games; Business training in the field of esports experiential learning principles covering technology, management, marketing, production and competition; Life coaching services in the field of esports experiential learning principles covering technology, management, marketing, production and competition; Peer to peer coaching services in the field of esports experiential learning principles covering technology, management, marketing, production and competition; Personal coaching services in the field of esports experiential learning principles covering technology, management, marketing, production and competition; Professional coaching services in the field of esports experiential learning principles covering technology, management, marketing, production and competition; Providing education courses in the field of esports experiential learning principles covering technology, management, marketing, production and competition; all of the aforementioned accessible by means of audio, video, in-person instruction, web-based applications, mobile device applications, computer networks;

Category: EDUCATIONAL ENTERTAINMENT SERVICES
Brand:

ESPOSURE

Description:

Arranging and conducting e-sports competitions; Entertainment in the nature of e-sports competitions; Organization of e-sports competitions;EXPOSURE;

Category: ARRANGING CONDUCTING E SPORTS COMPETITIONS
Brand:

IN THE VERSE

Description:

Educational and entertainment services, namely, a continuing program about the field of esports, electronic sports, e-sports, and eSports being a form of sport competition using video games; Business training in the field of esports experiential learning principles covering technology, management, marketing, production and competition; Life coaching services in the field of esports experiential learning principles covering technology, management, marketing, production and competition; Peer to peer coaching services in the field of esports experiential learning principles covering technology, management, marketing, production and competition; Personal coaching services in the field of esports experiential learning principles covering technology, management, marketing, production and competition; Professional coaching services in the field of esports experiential learning principles covering technology, management, marketing, production and competition; Providing education courses in the field of esports experiential learning principles covering technology, management, marketing, production and competition; all of the aforementioned accessible by means of audio, video, in person instruction, web-based applications, mobile device applications, computer networks;

Category: EDUCATIONAL ENTERTAINMENT SERVICES
Brand:

METAPRENEUR

Description:

Educational and entertainment services, namely, a continuing program about the field of esports, electronic sports, e-sports, and eSports being a form of sport competition using video games; Business training in the field of esports experiential learning principles covering technology, management, marketing, production and competition; Life coaching services in the field of esports experiential learning principles covering technology, management, marketing, production and competition; Peer to peer coaching services in the field of esports experiential learning principles covering technology, management, marketing, production and competition; Personal coaching services in the field of esports experiential learning principles covering technology, management, marketing, production and competition; Professional coaching services in the field of esports experiential learning principles covering technology, management, marketing, production and competition; Providing education courses in the field of esports experiential learning principles covering technology, management, marketing, production and competition; all of the aforementioned accessible by means of audio, video, in-person instruction, web-based applications, mobile device applications, computer networks;META ENTREPRENEUR;

Category: EDUCATIONAL ENTERTAINMENT SERVICES
Brand:

STEAM IN THE VERSE

Description:

Educational and entertainment services, namely, a continuing program about the field of esports, electronic sports, e-sports, and eSports being a form of sport competition using video games; Business training in the field of esports experiential learning principles covering technology, management, marketing, production and competition; Life coaching services in the field of esports experiential learning principles covering technology, management, marketing, production and competition; Peer to peer coaching services in the field of esports experiential learning principles covering technology, management, marketing, production and competition; Personal coaching services in the field of esports experiential learning principles covering technology, management, marketing, production and competition; Professional coaching services in the field of esports experiential learning principles covering technology, management, marketing, production and competition; Providing education courses in the field of esports experiential learning principles covering technology, management, marketing, production and competition; all of the aforementioned accessible by means of audio, video, in person instruction, web-based applications, mobile device applications, computer networks;

Category: EDUCATIONAL ENTERTAINMENT SERVICES
Brand:

STEM IN THE VERSE

Description:

Educational and entertainment services, namely, a continuing program about the field of esports, electronic sports, e-sports, and eSports being a form of sport competition using video games; Business training in the field of esports experiential learning principles covering technology, management, marketing, production and competition; Life coaching services in the field of esports experiential learning principles covering technology, management, marketing, production and competition; Peer to peer coaching services in the field of esports experiential learning principles covering technology, management, marketing, production and competition; Personal coaching services in the field of esports experiential learning principles covering technology, management, marketing, production and competition; Professional coaching services in the field of esports experiential learning principles covering technology, management, marketing, production and competition; Providing education courses in the field of esports experiential learning principles covering technology, management, marketing, production and competition; all of the aforementioned accessible by means of audio, video, in person instruction, web-based applications, mobile device applications, computer networks;

Category: EDUCATIONAL ENTERTAINMENT SERVICES