MindMaze Group SA

 MindMaze Group SA contact information is shown below
Owner:MINDMAZE GROUP SA
Owner Address:Chemin de Roseneck 5 Lausanne 1006 Switzerland
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Brands Owned byMindMaze Group SA

Brand:

COGNICHIP

Description:

Downloadable software for monitoring brain-body or brain-machine interactions; computers; electronic telecommunication apparatus, namely, Telecommunication exchangers, Telecommunications transmitters; electronic and scientific apparatus for measuring movement for non-medical use; tablet computers; computer hardware, namely, computer chips; connected bracelets, namely, smartwatches, as measuring instruments; smart glasses and headsets for smartphones; virtual reality goggles and headsets for use in augmented reality and 3D; electronic circuits; Transmitters of electronic signals; memory cards as computer hardware; scientific apparatus and instruments for measuring movement and monitoring brain-body or brain-machine interactions; interfaces for computers; interfaces for computers, namely, brain-machine interfaces; interfaces for computers, namely, brain-body interfaces; simulators, namely, electronic exercise training simulators;Games, namely, video, virtual or augmented reality games; toys namely, building blocks, shape games, puzzles, squeezable or haptic objects as games; toy bracelets; audio and visual goggles and headsets for use in playing video games; electronic toys, namely, video game apparatus, namely, video game consoles for gaming simulation; toy drones; toy robots; video game apparatus, namely, Hand-held consoles for playing video games; toys with brain-body or brain-machine interface apparatus, namely, apparatus for electronic games adapted for use with an external display screen or monitor or googles; toys with augmented and virtual reality apparatus, namely, Video gaming consoles for playing computer games; toys with 3D apparatus namely, Video gaming consoles for playing computer games;Data collection and analysis service in the fields of movement and intentionality for business purposes;Medical apparatus for use in monitoring brain-body or brain-machine interactions for medical purposes; orthopedic articles, namely, Orthopedic apparatus and instruments for diagnostic and therapeutic use, Orthopedic belts, Orthopedic supports; medical apparatus and devices for physiotherapy, neurorehabilitation and physical rehabilitation therapies; medical apparatus in particular incorporating software apparatus for use in monitoring brain-body or brain-machine interactions; electronic medical apparatus apparatus for use in monitoring brain-body or brain-machine interactions for medical purposes; medical apparatus incorporating tablets, chips, bracelets and smart glasses and headsets, goggles and headsets with virtual and augmented reality or in 3D apparatus for use in monitoring brain-body or brain-machine interactions for medical purposes; medical apparatus using simulation apparatus for use in monitoring brain-body or brain-machine interactions for medical purposes;Scientific and technological services and related research and design services namely, scientific research, analysis, testing in the field of movement and intentionality and brain-body or brain-machine interactions; industrial analysis and research services in the field of movement and intentionality and brain-body or brain-machine interactions; design and development of computers, software, and computer chips; scientific research service in the fields of movement and intentionality; technological consultation services in the fields of movement and intentionality; electronic data storage and scientific analysis services; scientific research, programming and design services relating thereto for apparatus interfacing with the brain; scientific research and development services for using systems with virtual or augmented reality or in 3D; scientific research and development services for using brain-body or brain-machine interfaces;

Category: DOWNLOADABLE SOFTWARE MONITORING BRAIN BODY
Brand:

COGNIOS

Description:

Downloadable software for monitoring brain-body or brain-machine interactions; scientific and electronic apparatus for measuring movement for non-medical use; scientific apparatus for monitoring brain-body or brain-machine interactions for non-medical use; connected bracelets, namely smartwatches, as measuring instruments; electronic circuits; Transmitters of electronic signals; simulators for measuring movement for non-medical use; all of the foregoing excluding business data storage and business data analytics software;Games, namely, video, virtual or augmented reality games; toys, namely, building blocks, shapes, puzzles, squeezable or haptic objects; toy bracelets; audio and visual goggles and headsets for use in playing video games; electronic toys, namely, video game apparatus, namely video game consoles for gaming simulation;, toy drones, toy robots, video game apparatus, namely, Hand-held consoles for playing video games; toys with brain-body or brain-machine interface apparatus , namely, apparatus for electronic games adapted for use with an external display screen or monitor or googles; toys with augmented and virtual reality apparatus , namely, Video gaming consoles for playing computer games; toys with 3D apparatus, namely, Video gaming consoles for playing computer games;Data collection services for brain-machine or brain-body interactions for business purposes, excluding business data storage and business data analysis services;Medical apparatus for use in monitoring brain-body or brain-machine interactions; all of the foregoing excluding medical apparatus and instruments for use in endovascular, cardiovascular, neurological, immunological, inflammatory, oncological and viral procedures or medical devices for use in treating or diagnosing cancer, diabetes, multiple sclerosis, inflammatory and immunological diseases and disorders;Research services in the areas of movement and intentionality; technological consultation services in the fields of movement and intentionality; scientific research, programming and design services relating thereto for apparatus interfacing with the brain; scientific research and development services for the use of augmented or virtual reality or 3D systems; research and scientific development services for brain-body or brain-machine interactions; all of the foregoing excluding business data storage, business data analytics software and business data analysis services and excluding medical procedures in the endovascular, cardiovascular, neurological, immunological, inflammatory, oncological and viral fields;

Category: DOWNLOADABLE SOFTWARE MONITORING BRAIN BODY
Brand:

IZAR

Description:

Education; training; entertainment; sporting and cultural activities using among others virtual or augmented reality or in 3D; education and training in the use of brain-machine or brain-body interfaces and apparatus; organization of seminars, congresses and conferences; fitness center services; Entertainment services;Computer programs and software for measuring movement, dexterity and strength, cognitive processing, training or assessment of any neurological condition, for tracking or improving health, wellness, rehabilitation, neuro-rehabilitation and neurostimulation of the human body; chips (computer hardware); electronic circuits; video games; signal transmitters; memory cards (computer hardware); data processing equipment and apparatus; simulators; computer interfaces, brain-machine interfaces, brain-body interfaces, and augmented and virtual reality interfaces for measuring movement, cognitive processing, training or assessment of any neurological condition, for tracking, improving health or wellness, or related to rehabilitation, neuro-rehabilitation and neurostimulation of the human body; software, particularly virtual or augmented reality computer interfaces; 3D dimension software for measuring movement, dexterity and strength, or cognitive processing, training or assessment of any neurological function, tracking, improving health or well-being or in relation to rehabilitation, neuro-rehabilitation and neurostimulation of the human body;Medical, therapeutic, physiotherapy and health services; medical diagnostic and therapeutic rehabilitation services; medical services in neuro-rehabilitation, motor system development and neurostimulation; provision of medical information in relation to therapeutic services, physiotherapy, diagnosis, neuro-rehabilitation, motor system development assistance, and/or neurostimulation; medical, therapeutic, physiotherapy and health services provided using augmented or virtual reality or 3D systems; medical, therapeutic, physiotherapy and health services provided through brain-body or brain-machine interface systems;Surgical and medical apparatus and instruments; electronic apparatus and instruments for assisting in learning of body movements and sports activities and disciplines for medical use; medical apparatus and instruments; medical apparatus and instruments for physical rehabilitation and retraining; medical apparatus and instruments for neurorehabilitation, for measuring, recording and monitoring brain activity, for measuring, recording and analyzing physiological and neurophysiological parameters, for capturing the movements of limbs and their strength (arms, hands, fingers, legs), for assisting in the development of the motor and cognitive system (treatment of learning in the brain), for physical exercises, for neurostimulation for medical use, for examining motor and multisensory processes, and for measuring, recording and monitoring body performance, deficiencies, postures, movements and swaying; rehabilitation and therapy apparatus, especially apparatus for measuring strength and movements and assisted body exercises for rehabilitating hands, fingers, wrists, arms, legs, knees, feet and ankles due to neuromuscular diseases or injuries in humans and animals;Scientific and technological services as well as related research and design services; industrial analysis and research services; design and development of computer hardware, software and chips; research services in the field of intentionality and movement of people and animals; data storage and analysis services; research services, programming for brain-interface devices, scientific research and development services for the use of augmented or virtual reality or 3D systems; scientific research and development services for use of brain-body or brain-machine interfaces, technological services in the fields of people's movement and intentionality;

Category: EDUCATION
Brand:

MINDLEAP

Description:

Scientific apparatus, namely, bio-chips for scientific purposes, sensor chips for scientific use, sensors for scientific use to be worn by a human to gather human biometric data, and scanners for capturing images for analysis for use in the neurorehabilitation research field and the clinical field; nautical apparatus, namely, underwater housings for cameras, underwater enclosures for cameras and underwater enclosures for photographic lenses; surveying machines and instruments; photographic apparatus, namely, cameras, camera handles, mounting devices for cameras and monitors, viewfinders for cameras, dashboard cameras, gamma cameras, motion-activated cameras, 3D camera systems, namely, adapters for allowing 3D shooting, digital cameras, photographic cameras, photographic dashboard cameras, photographic infrared cameras, depth cameras, and stereoscopic cameras; cinematographic apparatus, namely, cinematographic cameras, digital video cameras, motion picture cameras, cinematographic dashboard cameras, cinematographic infrared cameras, film cameras, video cameras, IP (Internet protocol) cameras, motion-activated cameras, computer cameras, depth cameras, stereoscopic cameras and 3D camera systems, namely, adapters for allowing 3D shooting; optical apparatus, namely, optical inspection apparatus, optical lenses, optical readers, optical reflectors, optical disk drives, optical disk readers, and electronic and optical communications instruments and components, namely, communication link testers for testing communication links, optical receivers, optical transmitters, optical communications systems comprised of optical and electronic hardware and computer software for the transmission of data between two points, and optical devices, namely, eye pieces for helmet mounted displays; weighing apparatus; measuring apparatus, namely, digitizers, lasers for measuring purposes, instruments for measuring two-dimensional distribution of force and pressure, apparatus for measuring the speed of golf swing, and distance measuring apparatus; signaling and checking apparatus, namely, electric warning lights, electronic warning bells, electronic warning horns, and luminous beacons for safety or warning purposes; life-saving apparatus, namely, life vests; teaching apparatus and instruments apparatus, namely, artificial limbs for medical instruction purposes, electronic clinicians training simulators, electronic sports training simulators, and medical diagnostic simulators for use as teaching aids for neuro-rehabilitation and personalized exercise sessions; apparatus and instruments for conducting, switching, transforming, accumulating, regulating or controlling electricity, namely, amplifiers, switches, transformers, batteries and battery chargers, solar-powered rechargeable batteries, photovoltaic cells and modules, photovoltaic systems that convert sunlight into electric and thermal energy, photovoltaic solar modules for production of electricity, and solar panels for the production of electricity; apparatus for the capturing, recording, input, transmission and reproduction of sound, images and data related to body movements or optical signals, namely, video cameras, infrared cameras, 3D camera systems in the nature of adapters for allowing 3D shooting to detect and evaluate posture and movement, sensors for measuring motion and movement not for medical purposes, video monitors and 3D spectacles; optical sensors, image sensors, position sensors, motion sensors, trajectory sensors, speed sensors; computer monitors, electronic monitors for monitoring electrical signals, liquid crystal display (LCD) monitors, and touchscreen monitors; video monitors; audio and video headsets for use with mobile phones, computers, touchscreen monitors, and 3D spectacles; magnetic recording media, namely, blank hard computer discs, blank audio tapes, blank digital audio tapes, and blank video tapes; magnetic recording media, namely, hard discs for computers featuring music, motion picture films, computer games, exercise instruction, self improvement instruction, and game instruction; pre-recorded audio tapes and audio cassettes featuring music, motion picture films, computer games, exercise instruction, self-improvement instruction, and game instruction; pre-recorded video discs, video recording, video tapes and video cassettes featuring music, motion picture films, computer games, exercise instruction, self-improvement instruction, and game instruction; sound recording disks, namely, blank CDs and CDs featuring music, exercise instruction, self-improvement instruction, and game instruction; pre-recorded compact disks, DVDs and other digital recording media, namely, digital video discs, digital versatile discs, high definition digital discs, CD-ROM discs, cards with integrated circuits, flash memory cards, USB flash drives, and downloadable audio and video recordings featuring music, motion picture films, computer games, exercise instruction, self-improvement instruction, and game instruction; blank recordable CD-Rs, DVD-Rs, high definition digital discs, cards with integrated circuits, flash memory cards, and USB flash drives ; calculating machines; data processing equipment; computers; software, particularly virtual reality software for playing computer games, for medical teaching, for virtual reality immersion, for therapeutic exercise training, for use by hemiparetic patients for neurorehabilitation and personalized exercises sessions, for real time mapping, and for neurophysiological measurements, analysis and rehabilitation treatments; computer operating programs for use in virtual reality headsets; computer programs for video and computer games for neurophysiological rehabilitation treatments; interfaces for computers; electronic apparatus and instruments for assistance with driving vehicles, namely, GPS navigation devices, position sensors, motion sensors, trajectory sensors, speed sensors, high-resolution cameras, scanners for capturing images for analysis, display monitors, and head-up displays for use in vehicles, namely, fixed and helmet mounted transparent electronic displays for providing users with navigational and operational information; electronic apparatus and instruments for tracking the condition of the driver of a vehicle, in particular for detecting signs of driver fatigue, namely, video cameras, sensors for measuring motion and movement not for medical purposes, video monitors and 3d spectacles; electronic apparatus and instruments to help with the learning of body movements and sporting activities and disciplines, namely, sensors, video cameras, scanners, video display monitors and virtual reality software for analyzing speed, swing and sway for dance, athletics, golf, racket sports, archery;Board games, toys, namely, educational toys for developing fine motor, cognitive, oral language, numbers, counting, colors and alphabet skills, battery-powered computer games with LCD screen which feature animation and sound effects, computer gaming consoles for recreational and educational game playing, educational toys for use in neuro-rehabilitation to re-develop fine motor, cognitive, oral language, and counting skills; gymnastic and sporting articles, namely, body boards, personal exercise mats, swings, swimming belts, swimming kick boards, weight lifting belts, spring boards, trampolines, punching bags, protective paddings for gymnastics, skateboarding, and playing physical therapy games, gymnastic apparatus, body training apparatus, and posture correction devices, namely, an adjustable harness to correct one's posture for sports or other physical training purposes; electronic machines and apparatus for video games, namely, video game machines, amusement apparatus incorporating a video monitor, and audio and visual headsets for use in playing video games, and virtual reality headsets and helmets adapted for use in playing video games; video game consoles; portable video game displays, namely, hand-held games with liquid crystal displays; apparatus for games, namely, stand-alone electronic video game machines and apparatus for measuring, recording and analyzing movement, and for capturing the movements of arms, hands, fingers and legs; training apparatus for golf, namely, golf practice platform, golf ball dispensers, golf ball return machines, and pitching machines; training apparatus for racket sports, namely, racket balls, rackets and strings for rackets, paddle rackets, grip tapes for rackets, rackets for tennis, badminton, racquetball, and squash, wind resistance stroke training and strengthening devices in the nature of weights for attachment to golf clubs and rackets for use as a golf swing and racket swing aid, and swing stands specifically adapted for golf and tennis swing training to get a feel for body position, clean ball striking, and balance;MIND LEAP;Apparatus for the capture, input, transmission, recording of electroencephalographic (EEG) signals and data; electronic apparatus and instruments for monitoring the condition of the driver of a vehicle, namely, for detecting signs of driver fatigue, namely, cardiac monitors, pulse rate monitors, breathing monitors; electronic machines and apparatus for medical use, namely, scanners and sensors for measuring, recording and monitoring brain activity, and for measuring, recording and analyzing physiological and neuro-physiological parameters;Scientific and technological services, namely, scientific research, scientific study, engineering, development, analysis and technological consulting services, all in the fields of nanotechnology, neuroscience, virtual reality technology, motion capture technology and industrial design relating thereto; industrial analysis and research services in the field of nanotechnology, neuroscience, virtual reality technology, and motion capture technology; design and development of computers and software;

Category: SCIENTIFIC APPARATUS
Brand:

MINDMAZE

Description:

Decorations for Christmas trees;Artificial limbs, eyes and teeth; suture material;

Category: DECORATIONS CHRISTMAS TREES
Brand:

MINDMAZE

Description:

Scientific apparatus, namely, bio-chips for scientific purposes, sensor chips for scientific use, sensors for scientific use to be worn by a human to gather human biometric data, and scanners for capturing images for analysis for use in the neuro-rehabilitation research field and the clinical field; nautical apparatus, namely, underwater housings for cameras, underwater enclosures for cameras and underwater enclosures for photographic lenses; surveying machines and instruments; photographic apparatus, namely, cameras, camera handles, mounting devices for cameras and monitors, viewfinders for cameras, dashboard cameras, gamma cameras, motion-activated cameras, 3D camera systems, namely, adapters for allowing 3D shooting, digital cameras, photographic cameras, photographic dashboard cameras, photographic infrared cameras, depth cameras, and stereoscopic cameras; cinematographic apparatus, namely, cinematographic cameras, digital video cameras, motion picture cameras, cinematographic dashboard cameras, cinematographic infrared cameras, film cameras, video cameras, IP (Internet protocol) cameras, motion-activated cameras, computer cameras, depth cameras, stereoscopic cameras and 3D camera systems, namely, adapters for allowing 3D shooting; optical apparatus, namely, optical inspection apparatus, optical lenses, optical readers, optical reflectors, optical disk drives, optical disk readers, and electronic and optical communications instruments and components, namely, communication link testers for testing communication links, optical receivers, optical transmitters, optical communications systems comprised of optical and electronic hardware and computer software for the transmission of data between two points, and optical devices, namely, eye pieces for helmet mounted displays; weighing apparatus; measuring apparatus, namely, digitizers, lasers for measuring purposes, instruments for measuring two-dimensional distribution of force and pressure, apparatus for measuring the speed of golf swing, and distance measuring apparatus; signaling and checking apparatus, namely, electric warning lights, electronic warning bells, electronic warning horns, and luminous beacons for safety or warning purposes; life-saving apparatus, namely, life vests; teaching apparatus and instruments apparatus, namely, artificial limbs for medical instruction purposes, electronic clinicians training simulators, electronic sports training simulators, and medical diagnostic simulators for use as teaching aids for neuro-rehabilitation and personalized exercise sessions; apparatus and instruments for conducting, switching, transforming, accumulating, regulating or controlling electricity, namely, amplifiers, switches, transformers, batteries and battery chargers, solar-powered rechargeable batteries, photovoltaic cells and modules, photovoltaic systems that convert sunlight into electric and thermal energy, photovoltaic solar modules for production of electricity, and solar panels for the production of electricity; apparatus for recording, transmission, processing and reproduction of sound, images or data for electric, electroencephalographic and optical signals; optical sensors, image sensors, position sensors, motion sensors, trajectory sensors, speed sensors, and inertial measurement units comprised of gyroscopes, accelerometers and magnetometers; computer monitors, electronic monitors for monitoring electrical signals, liquid crystal display (LCD) monitors, and touchscreen monitors; video monitors; audio and video headsets for use with mobile phones, computers, touchscreen monitors, and 3D spectacles; magnetic recording media, namely, blank hard computer discs, blank audio tapes, blank digital audio tapes, and blank video tapes; magnetic recording media, namely, hard discs for computers featuring music, motion picture films, computer games, exercise instruction, self-improvement instruction, and game instruction; pre-recorded audio tapes and audio cassettes featuring music, motion picture films, computer games, exercise instruction, self-improvement instruction, and game instruction; pre-recorded video discs, video recording, video tapes and video cassettes featuring music, motion picture films, computer games, exercise instruction, self-improvement instruction, and game instruction; sound recording disks, namely, blank CDs and CDs featuring music, exercise instruction, self-improvement instruction, and game instruction; prerecorded compact disks, DVDs and other digital recording media, namely, digital video discs, digital versatile discs, high definition digital discs, CD-ROM discs, cards with integrated circuits, flash memory cards, USB flash drives, and downloadable audio and video recordings featuring music, motion picture films, computer games, exercise instruction, self improvement instruction, and game instruction; blank recordable CD-Rs, DVD-Rs, high definition digital discs, cards with integrated circuits, flash memory cards, and USB flash drives; calculating machines; data processing equipment; computers; software, particularly virtual reality software for playing computer games, for medical teaching, for virtual reality immersion, for therapeutic exercise training, for use by hemiparetic patients for neuro-rehabilitation and personalized exercises sessions, for real time mapping, and for neurophysiological measurements, analysis and rehabilitation treatments; recorded computer operating programs for virtual reality headsets; computer programs for video and computer games for neurophysiological rehabilitation treatments; interfaces for computers; electronic apparatus and instruments for assistance with driving vehicles, namely, GPS navigation devices, and head-up displays for use in vehicles, namely, fixed and helmet mounted transparent electronic displays for providing users with navigational and operational information; computer hardware and software systems for tracking the condition of the driver of a vehicle, in particular for detecting signs of driver fatigue, namely, position sensors, motion sensors, trajectory sensors, speed sensors, high-resolution cameras, scanners for capturing images for analysis, and video display monitors; electronic apparatus and instruments to help with the learning of body movements and sporting activities and disciplines, namely, sensors, video cameras, scanners, video display monitors and virtual reality software for analyzing speed, swing and sway for dance, athletics, golf, racket sports, archery;Games, toys, namely, educational toys for developing fine motor, cognitive, oral language, numbers, counting, colors and alphabet skills, battery-powered computer games with LCD screen which feature animation and sound effects, computer gaming consoles for recreational and educational game playing, educational toys for use in neuro-rehabilitation to re-develop fine motor, cognitive, oral language, and counting skills; gymnastic and sporting articles, namely, body boards, personal exercise mats, swings, swimming belts, swimming kick boards, weight lifting belts, spring boards, trampolines, punching bags, protective paddings for gymnastics, skateboarding and playing physical therapy games, gymnastic apparatus, body-training apparatus, and posture correction devices, namely, an adjustable harness to correct one's posture for sports or other physical training purposes; electronic machines and apparatus for video games, namely, video game machines, amusement apparatus incorporating a video monitor, and audio and visual headsets for use in playing video games, and virtual reality headsets and helmets adapted for use in playing video games; video game consoles; portable video game displays, namely, hand-held games with liquid crystal displays; electronic machines and apparatus being a structural part of video game apparatuses for measuring, recording and monitoring brain activity, measuring, recording and analyzing physiological and neuro-physiological parameters, for capturing the movements of members, namely, arms, hands, fingers, legs, all specially adapted for video games; training apparatus for golf, namely, golf practice platform, golf ball dispensers, golf ball return machines, and pitching machines; training apparatus for racket sports, namely, racket balls, rackets and strings for rackets, paddle rackets, grip tapes for rackets, rackets for tennis, badminton, racquetball, and squash, wind resistance stroke training and strengthening devices in the nature of weights for attachment to golf clubs and rackets for use as a golf swing and racket swing aid, and swing stands specifically adapted for golf and tennis swing training to get a feel for body position, clean ball striking, and balance;MIND MAZE;Apparatus and instruments for vehicles for assisted driving, namely, drive shafts for land vehicles, steering wheels for vehicles, luggage carriers for vehicles, head-rests for vehicle seats, and doors for vehicles; apparatus and instruments for vehicles for tracking the condition of the driver, in particular for detecting signs of driver fatigue, namely, drive shafts for land vehicles, steering wheels for vehicles, head-rests for vehicle seats, doors for vehicles, and electronic devices for disabling a vehicle in response to a measurement of driver fatigue and unconsciousness;Medical services for persons with physical and cognitive disabilities or impairments; providing therapeutic services to persons with physical and cognitive disabilities or impairments; physiotherapy for persons with physical and cognitive disabilities or impairments; health assessment services; health care services; physical rehabilitation services, namely, diagnostic and therapeutic services in the field of rehabilitation; neuro-rehabilitation services, namely, assistance with developing motor systems, and neuro-stimulation for medical purposes; medical information services in the field of therapeutic services, diagnosis, neurorehabilitation, assistance with developing motor systems, and neuro-stimulation for medical use;Medical apparatus and instruments for neurorehabilitation; medical apparatus and instruments for measuring, recording and monitoring brain activity; medical apparatus and instruments for measuring, recording and analyzing neurophysiological deficiencies; medical apparatus and instruments for motor system development assistance; medical apparatus and instruments for neurostimulation; medical apparatus and instruments for monitoring deficiencies in motor and multi-sensory processes; medical apparatus and instruments for measuring, recording and monitoring body posture and deficiencies in body balance; medical and therapeutic device and apparatus, namely, a force and motion sensing apparatus and assisted exercise machine for the rehabilitation of the human body, namely, hands, fingers, arms, wrists, legs, knees, feet and ankles affected by neuromuscular diseases, disorders, or injuries for home or clinical use; body rehabilitation apparatus and brain injury rehabilitation apparatus for medical purposes, namely, apparatus for therapy and rehabilitation, in particular apparatus for measuring movement, strength and assisted physical exercise for the rehabilitation of hands, fingers, arms, wrists, legs, knees, feet and ankles due to neuromuscular diseases or injury;Scientific and technological services, namely, scientific research, scientific study, engineering, development, analysis, testing services, and technological consulting services, all in the fields of nanotechnology, neuroscience, virtual reality technology, motion capture technology and industrial design relating thereto; industrial analysis and research services in the field of nanotechnology, neuroscience, virtual reality technology, and motion capture technology; design and development of computers and software;

Category: SCIENTIFIC APPARATUS
Brand:

MINDMAZE

Description:

Education, namely, training in the use of brain-machine or brain-body interfaces and apparatus for engaging with people in new ways using entertainment, such as games, exercises, or other ways in which to measure or train movement or cognitive treatment, for improvement of movement or the training, rehabilitation or assessment of sports activities, neurological conditions or for monitoring or improving health or wellness ; sporting and cultural activities, namely, namely, organizing community sporting and cultural events using virtual or augmented reality and 3D; organization of seminars, congresses and conferences in the field of brain-machine or brain-body interfaces and apparatus; fitness center services, namely, health clubs for physical exercise;Downloadable software for measuring or training movement or brain-body or brain-machine interactions; computers; electronic apparatus, namely, computer hardware, for monitoring brain-body or brain-machine interactions; computers; electronic telecommunication apparatus, namely, telecommunication exchangers, Telecommunications transmitters; scientific and electronic apparatus for measuring movement for non-medical use; tablet computers; computer chips; connected bracelets, namely smartwatches as measuring instruments; smart glasses and headsets for smartphones; virtual reality, augmented reality, and 3D glasses and helmets; electronic circuits; downloadable video game software; transmitters of electronic signals; memory cards as computer hardware; computer hardware for measuring movement and monitoring brain-body or brain-machine interactions; medical and training simulators, namely , namely, electronic exercise training simulators; interfaces for computers namely brain-machine interfaces; interfaces for computers, namely, brain-body interfaces; Scientific, photographic, cinematographic, optical, measuring, signaling, checking, life-saving and teaching apparatus and instruments for measuring brain-body or brain-machine interactions, movement or intentionality; Scientific, photographic, cinematographic, optical, measuring, signaling, checking, life-saving and teaching apparatus and instruments, namely for conducting, distributing, transforming, accumulating, regulating or controlling electric current or for capturing, recording, transmitting and / or reproducing electrical, , biometric or optical signals or data from optical sensors, image sensors, position sensors, motion sensors, trajectory sensors, or speed sensors; apparatus and instruments for conducting, switching, transforming, accumulating, regulating or controlling electricity, namely, namely, light switches; optical sensors, position sensors, motion sensors; optical sensors, optical image sensors, position sensors, motion sensors, trajectory sensors, speed sensors; video monitors; audio and video headsets for remote communication; magnetic recording media, namely, blank sound recording disks; compact disks, DVDs and other digital recording media in the nature of downloadable audio files featuring audio and sound feedback for interfacing with activities or exercises or brain-body or brain-machine interfaces; calculating machines and data processing equipment, computers; downloadable software, for recording and analyzing data in the field of medicine using virtual or augmented reality or 3D software; downloadable computer programs for capturing, storing, analysing and retracting data for measuring or training movement or cognitive treatment, training or assessment for any neurological condition or for monitoring or improving health or wellness, or for brain-body or brain-machine interactions; electronic apparatus and instruments for assistance with driving vehicles, namely, simulators for driving or control of vehicles; electronic devices and instruments, namely hardware or software for monitoring the condition of the driver of a vehicle, namely, for detecting signs of fatigue or driver intentions; electronic devices and instruments assisting in learning body movements and sports activities and disciplines not for medical use, namely hardware or software, particularly for dance, athletics, golf, shooting, racket sports; devices and equipment for measuring movement, namely, hardware or software for measuring movement for cognitive treatment, training or assessment for neurological conditions or for monitoring or improving health or wellness; electronic display interfaces in 3D; electronic apparatus for detection of intentionality of motion with brain-body or brain-machine electronic display interfaces; clothes with integrated virtual reality, augmented reality or 3D systems, namely, hardware or software embedded into clothing; clothing with additional brain-body or brain-machine interface functions, namely, virtual or augmented reality or 3D glasses, movement detection equipment and devices, computerized brain-machine interfaces, namely hardware or software for brain-body or brain-computer interfaces for motor or cognitive treatment, training or assessment for neurological conditions or for monitoring or improving health or wellness;Games, namely, video, virtual or augmented reality games; Toys or games, namely, building blocks, shape games, puzzles; toy bracelets; audio and visual goggles and headsets for use in playing video games; electronic toys, namely, video game apparatus, namely, video game consoles for gaming simulation; video game apparatus, namely, Hand-held consoles for playing video games; video game apparatus as simulators, namely, stand-alone video game machines for simulation games; toy drones, toy robots; toys with brain-body or brain-machine interface apparatus, namely, apparatus for electronic games adapted for use with an external display screen or monitor or google; toys with augmented and virtual reality apparatus, namely, Video gaming consoles for playing computer games; toys with 3D apparatus, namely, Video gaming consoles for playing computer games;Telecommunications services using augmented reality or virtual reality for multimedia communications; Providing on-line forums for transmission of messages among computer users; videoconferencing services; video conferencing services; Telecommunications services, namely, providing access to a platform for exchange, sale or management of intellectual and industrial property rights and licenses;MIND MAZE;Clothing, namely, sweaters, knit tops, blouses, pants, sport jackets, shirts, shorts, tank tops and t-shirts, hosiery, tights, socks, coats, jackets, polo shirts, dresses, hats, scarves, belts, jerseys, sweatshirts, sweatpants, leggings; footwear; headgear for wear, namely, hats; hat frames; combinations; sports clothing, namely, athletic vests, sports bras, sports shirts, track pants, sports shorts, sports jerseys, sports caps, sweatshirts, sweatpants, sports t-shirts and sports single shirts; exercise clothing, namely, T-shirts, sweatshirts, tank tops, hooded sweatshirts, yoga pants, leggings, sports bras, hats, sweat pants, shoes, socks, thin strapped tank tops, and tank tops; cuffs ; knitted caps, hoods; caps, being headwear; headbands; visors being headwear;Advertising; commercial business management; commercial administration of visual contents, such as holograms, brands, images, avatars, marketing materials for providing three-dimensional images on packaging surfaces; providing office functions; advertising dissemination services; demonstration services of 3D products; demonstration services of virtual or augmented reality products; business consultation services in the field of 3D products and services; business consultation services in the field of distribution of virtual, augmented reality, and 3D products and services; business research service, namely, business networking of companies for economic purposes; market studies; advice regarding communication, namely, public relations; computerized data management for monitoring or analyzing brain-machine or brain-body reactions to marketing or advertising interfaces; business consultation services in the field of brain-body or brain-machine interfaces and apparatus; Data collection and analysis service in the field of movement and intentionality for business purposes;Intellectual property consultancy; management of intellectual property rights, , namely, licensing of intellectual property rights; legal information services for management of intellectual and industrial property rights and licensing and management of intellectual and industrial property rights; legal support services in prevention and resolution of disputes; legal services for monitoring intellectual and industrial property rights and licenses; provision of legal information for virtual or augmented reality or 3D systems, or for brain-body or brain-machine interfaces;Medical, physical rehabilitation and physical therapy services; medical services, namely, providing neuro-rehabilitation, motor system development therapy and neurostimulation; provision of medical information in relation to therapeutic services, physiotherapy, diagnosis, neuro-rehabilitation, motor system development assistance, and/or neurostimulation; medical services, physical rehabilitation and physical therapy services provided using augmented or virtual reality or 3D systems; medical services, physical rehabilitation and physical therapy services provided through brain-body or brain-machine interface systems;Surgical and medical apparatus and instruments for use in monitoring brain-body or brain-machine interactions for medical purposes; electronic medical apparatus and instruments for assisting in learning of body movements and sports activities and disciplines for medical use, namely, hardware or software for such medical use; medical apparatus and instruments, for neuro-rehabilitation, for measuring, recording and monitoring of brain activities, for measuring, recording and analyzing of physiological and neurophysiological parameters, for capturing movements of arms, hands, fingers, and legs, for assisting the development of the motor and cognitive system and processing of learning in the brain, for body exercises, for neurostimulation, all comprising hardware or software for medical use; medical apparatus and instruments for examining of motor and multi-sensory processes, and for measuring, recording and monitoring of performance, deficiencies, postures, movements and body balances; rehabilitation and therapy apparatus specifically designed for medical use for measuring strength or movement for rehabilitation of hands, fingers, wrists, arms, legs, knees, feet or ankles following neuromuscular diseases or injuries in humans and animals;Scientific and technological services and related research and design services, namely, scientific research, analysis, testing in the field of movement and intentionality and brain-body or brain-machine interactions; industrial analysis and research services in the field of movement and intentionality and brain-body or brain-machine interactions; Design and development of computer hardware, software and computer chips; scientific research services in the field of intentionality and movement of people and animals; electronic data storage services; scientific research and computer programming services for brain-interface devices; scientific research and development services for using systems with augmented or virtual reality or 3D; scientific research and development services for using brain-body or brain-machine interfaces; Technological consultation services in the field of movement and intentionality;

Category: EDUCATION
Brand:

MINDMAZE

Description:

Education, namely, in the field of training in the use of brain-machine or brain-body interfaces and apparatus for engaging with people in new ways using entertainment, such as games, exercises, or other ways in which to measure or train movement or cognitive treatment, for improvement of movement or the training, rehabilitation or assessment of sports activities, neurological conditions or for monitoring or improving health or wellness; training in the field of the use of brain-machine or brain-body interfaces and apparatus; entertainment, namely, in the nature of games and exercises to measure or train movement in the training or assessment of neurological conditions; sports and cultural activities, namely, organizing community sporting and cultural events that use human-machine interface devices or 3D apparatus using, among other things, virtual or augmented reality or in 3D dimensions; education, namely, training in the use of brain-machine or brain-body Interfaces and devices; organization of educational seminar, congress and conference organization services; fitness center services; entertainment services;Software, downloadable, recorded, and Software as a service for use in the measurement of movement, cognitive processing, diagnosis, assessment or training of any neurological condition, monitoring or improving the health, well-being, fitness, neuromotor or physiomotor capability, rehabilitation, neurorehabilitation, neurostimulation and electrical stimulation of the human body and brain; computers; electronic telecommunication devices, namely, mobile telephones, tablet computers and telecommunications-enabled wearable devices for monitoring, processing, analyzing and communicating brain-body or brain-machine interactions, scientific and electronic devices for measuring movement for non-medical use; tablet computers; computer chips; connected bracelets for use in measuring movement; smart glasses and protective helmets; virtual or augmented reality or 3D glasses and helmets; electronic circuits; downloadable video games and digital therapeutics for neurological, physiological and cognitive assessment, rehabilitation and training; signal transmitters; memory cards (computer hardware); equipment and devices, namely, computer hardware and computer peripheral devices for neurological, physiological and cognitive assessment, rehabilitation and training; medical, sports and active lifestyle simulators; computer interfaces; computer brain-machine interfaces; computer brain-body Interfaces; scientific, photographic, cinematographic, optical, measuring, signaling, control, inspection, rescue and teaching apparatus and instruments, namely, apparatus and instruments for conducting, distributing, transforming, accumulating, regulating or controlling electric current or for capturing, recording, transmitting and/or reproducing electrical, biometric or optical signals or data from optical sensors, image sensors, position sensors, motion sensors, trajectory sensors, or speed sensors ; apparatus and instruments for conducting, distributing, transforming, storing, regulating or controlling electric current; devices for the capture, recording. transmission and reproduction of sound, images, data and electrical, electroencephalographic, biometric or optical signals, namely, video cameras, infrared cameras, 3D camera systems in the nature of adapters for allowing 3D shooting to detect and evaluate posture and movement, sensors for measuring motion and movement not for medical purposes, video monitors and 3D spectacles; optical sensors, image sensors, position sensors, movement sensors, trajectory sensors, speed sensors; computer monitors, video monitors; audio and video headsets; magnetic recording ; acoustic discs; compact discs, DVDs and other digital recording media, namely, digital video discs, digital versatile discs, high definition digital discs, CD-ROM discs, cards with integrated circuits, flash memory cards, USB flash drives, and downloadable audio and video recordings featuring digital therapeutics, video games, music, motion picture films, exercise instruction, self-improvement instruction, and game instruction; calculating machines, information processing equipment, namely, computers; downloadable, recorded, and Software as a Service software, in particular virtual or augmented reality software or software with a 3D dimension for use in for the measurement of movement, cognitive processing, training or evaluation of any neurological condition, monitoring or improving the health, well-being, rehabilitation, neurorehabilitation and neurostimulation of the human body ; downloadable, recorded, and Software as a Service computer programs for the measurement of movement, cognitive processing, training or evaluation of any neurological condition, monitoring or improving the health, well-being, rehabilitation, neurorehabilitation and neurostimulation of the human body ; electronic devices and instruments for aiding the driving of vehicles, namely, human-machine interfaces for measuring driver performance and condition; electronic devices and instruments for monitoring the condition of the driver of a vehicle, in particular for detecting signs of fatigue or driver's intentions; electronic devices and instruments for assisting in the learning of body movements in nonmedical sports activities and disciplines including dance, athletics, golf, shooting, racquet sports; devices and equipment for measuring movement; augmented and virtual reality computer interfaces; computer hardware for motion capture; 3D dimensional computer interfaces; electronic intentionality detection devices with brain-body or brain-machine Interfaces;Games namely, video game consoles; toys, namely, building blocks, shape games, puzzles, squeezable toys; wristbands being toy jewelry; toy glasses and helmets; electronic action toys; video game devices, namely, hand-held consoles for playing video games; video game devices namely, hand-held consoles for playing video games for toy simulators, drones and robots; toys, namely, computer hardware and software sold as a unit with wireless connectivity to the toys with brain-body or brain-machine interface devices; toys namely, video gaming consoles for playing computer games with augmented and virtual reality devices; toys with 3D devices;Telecommunications, namely, computer terminals linked to devices and systems of communication between man and machine in 3D; telecommunications by computer terminals lined to devices and systems of communication between man and machine using virtual or augmented reality; provision of online forums for transmission of messages among computer users; videoconferencing services for meetings; service of videoconference; provision of telecommunications access to a platform of exchange, sale or management of intellectual and industrial property rights and licenses; television broadcasting services in the field of advertisements;MIND MAZE;Clothing, namely, sweaters, knit tops, blouses, pants, sport jackets, shirts, shorts, tank tops and t-shirts, hosiery, tights, socks, coats, jackets, polo shirts, dresses, hats, scarves, belts, jerseys, sweatshirts, sweatpants, leggings; footwear; headwear; hats; footwear; headwear: hats; hat frames; coveralls; sportswear, namely, athletic vests, sports bras, sports shirts, track pants, sports shorts, sports jerseys, sports caps, sweatshirts, sweatpants, sports t-shirts and sports single shirts; exercise wear, namely, T-shirts, sweatshirts, tank tops, hooded sweatshirts, yoga pants, leggings, sports bras, hats; cuffs; caps being headwear; hoods; headbands; cap visors; clothing, namely, leggings, shorts, pants, shirts, sweaters, jackets, gloves, bonnets, wrist bands, head bands, straps, headgear, shoe attachments with integrated virtual, augmented, or 3D reality systems; clothing namely, leggings, shorts, pants, shirts, sweaters, jackets, gloves, bonnets, wrist bands, head bands, straps, headgear, shoe attachments with additional brain-body or brain-machine Interface features;Advertising; business management: business administration; office functions; 3D product or service demonstration services; virtual or augmented reality product or service demonstration services; business consultation service for the distribution of 3D products and services; business consultation service for the distribution of virtual or augmented reality or 3D products and services; business research service; business networking for economic purposes; market research; public relations: computerized data management services; business consulting services for brain-body or brain-machine interfaces and devices; data collection being market research service in the fields of movement and intentionally of people and animals;Intellectual and industrial property legal consulting; intellectual and industrial property rights management being licensing of industrial and intellectual property rights: licensing of software and copyrights thereto; provision of legal information through an Intellectual and Industrial property rights and license management platform and intellectual and industrial property rights management; legal assistance services for conflict prevention and resolution; legal assistance services for negotiation; legal services for monitoring intellectual and industrial property rights and licenses; provision of legal information for virtual or augmented reality or 3D systems, or for brain-body or brain-machine interfaces;Medical and physiotherapy services; health clinic services; therapeutic physical and neurological rehabilitation services; therapeutic and diagnostic medical services in the field of rehabilitation; medical services in the field of neuro-rehabilitation, motor system development support and neuro-stimulation; medical information provision services in the field of therapeutic, physiotherapy, diagnostic, neurorehabilitation, motor system development support and neuro-stimulation services; medical, therapeutic, physiotherapy and health clinic services provided using augmented or virtual reality or 3D systems; medical, therapeutic, physiotherapy and health clinic services provided using brain-body or brain-machine interface systems;medical devices and instruments, namely, for measuring, recording and monitoring of brain activities, for measuring, recording and analyzing of physiological and neurophysiological parameters, for capturing of limb movements being arms, hands, fingers, and legs, for assisting the development of the motor and cognitive system, in the nature of processing of learning in the brain, for body exercises, for neurostimulation for medical use, for examining of motor and multi-sensory processes, and for measuring, recording and monitoring of performance, deficiencies, postures, movements and body balances; electronic devices and instruments to assist in the learning of body movements in sports activities and disciplines for medical use; medical devices and instruments, especially for neuro-rehabilitation, for measuring, recording and monitoring brain activities, for measuring, recording and analyzing physiological and neurophysiological parameters, for capturing limb movements of the arms, hands, fingers, legs, for the support of the development of the motor and cognitive systems in the brain, for body rehabilitation exercises, for neurostimulation for medical use, for the examination of motor and multi-sensory' processes, and for the measurement, recording and monitoring of performance, deficiencies, postures, movements and body sway for rehabilitation purposes; Rehabilitation and therapy equipment, in particular force and movement measurement apparatus and equipment for assisted body exercises for the rehabilitation of hands, fingers, wrists, arms, legs, knees, feet and ankles due to neuromuscular diseases or injuries In humans and animals;Scientific research and technological services, namely, scientific laboratory services, scientific research, technological research and design of computer-based medical diagnostic and therapeutic systems; computer software research and design of computer software: Industrial analysis and research services in the field of computer software technology; computer, software and microchip design and development services', scientific research services in the fields of human and animal movement and intentionality; electronic data storage and scientific data analysis services; research, programming services for brain-interfacing devices; scientific research and development services for the use of augmented or virtual reality or 3D systems; scientific research and development services for the use of brain-body or brain-machine interfaces; Technology services in the areas of human movement and intentionality;

Category: EDUCATION
Brand:

MINDMOTION

Description:

Education, namely, training and consulting in the use of brain-machine or brain-body interfaces and apparatus; entertainment in the nature of games and exercises to measure or train movement in the training or assessment of neurological conditions; sporting and cultural activities, namely, organizing community sporting and cultural events using virtual or augmented reality; sporting and cultural activities, namely, organizing community sporting and cultural events that use 3D apparatus; organization of seminars, congresses and conferences in the field of brain-machine or brain-body interfaces and apparatus; fitness center services, namely, health clubs for physical exercise;Downloadable computer software for data collection and analysis ; electronic computers; electronic telecommunication apparatus for monitoring brain-body or brain-machine interactions; scientific and electronic apparatus for measuring movement, not for medical use; tablet computers; computer chips; connected bracelets, namely, smartwatches as measuring instruments; smart glasses and headsets for smartphones; virtual reality, augmented reality, and 3D glasses and helmets; electronic circuits; downloadable software for video games; transmitters of electronic signals; memory cards as computer hardware; motion detectors; medical and training simulators, namely, electronic exercise training simulators; interfaces for computers, namely, brain-machine interfaces for brain-machine communications; interfaces for computers, namely, brain-body interfaces for brain-computer communications; Scientific, photographic, cinematographic, optical, measuring, signaling, checking, life-saving and teaching apparatus and instruments, namely, apparatus and instruments for conducting, distributing, transforming, accumulating, regulating or controlling electric current or for capturing, recording, transmitting and/or reproducing electrical, biometric or optical signals or data from optical sensors, image sensors, position sensors, motion sensors, trajectory sensors, or speed sensors; apparatus for recording, transmitting and/or reproducing sound, images, data and/or electrical, signals; optical sensors, optical image sensors, namely, cameras and movement detection systems, position sensors, motion sensors, trajectory sensors, namely, optical sensors for detecting and tracking movement and localization of the body and parts of the body, speed sensors, namely, optical sensors for detecting and tracking speed of movement and trajectories; computer monitors, video monitors; audio and video headsets for remote communication; blank magnetic recording media; prerecorded compact disks containing movement and brain-training exercises and games, prerecorded DVDs containing movement and brain-training exercises and games; calculating machines and data processing equipment, computer terminals; downloadable software for recording and analyzing data in the field of medicine using virtual or augmented reality or 3D software; downloadable computer programs for measuring movement or cognitive treatment, training or assessment for any neurological condition or for monitoring or improving health or wellness; electronic apparatus and instruments for assistance with driving vehicles, namely, simulators for driving or control of vehicles; electronic devices and instruments for monitoring the condition of the driver of a vehicle, namely, for detecting signs of fatigue; electronic devices and instruments assisting in learning body movements and sports activities and disciplines not for medical use, namely, computer hardware containing recorded and downloadable software, specifically for dance, athletics, golf, shooting, racket sports; devices and equipment for measuring movement, namely, computer hardware; devices and equipment for measuring movement, namely, computerized peripheral devices which can communicate with the computer for measuring movement for cognitive treatment, training or assessment for neurological conditions or for monitoring or improving health or wellness; augmented reality and virtual reality interfaces, namely, computer interface boards or screens for virtual or augmented reality computer hardware; devices and equipment, namely, computer materials for capturing movements, namely, motion sensor for detecting motion and localization of the body and body parts; electronic display interfaces in 3D; electronic apparatus for detection of intentionality of motion with brain-body or brain-machine electronic display interfaces, namely, computer interface boards and virtual or augmented reality glasses; clothing with additional brain-body or brain-machine interface functions, namely, virtual or augmented reality or 3D glasses or headgear; brain-body computer interfaces for motor or cognitive treatment, training or assessment for neurological conditions or for monitoring or improving health or wellness; clothes with integrated virtual reality, augmented reality or 3D systems, namely, leggings, shorts, pants, shirts, sweaters, jackets, gloves, bonnets, wrist bands, head bands, straps, headgear, shoe attachments;Games, namely, video game consoles; toys, namely, building blocks, shape games, puzzles, squeezable toys; toy bracelets; audio and visual goggles and headsets for use in playing video games; electronic toys, namely, video game apparatus, namely, video game consoles for gaming simulation; video game apparatus for simulation, namely, stand-alone video game machines for simulation games; video game apparatus as simulators, namely, stand-alone video game machines for simulation games; toy drones, toy robots; video game machines; toys with brain-body or brain-machine interface apparatus, namely, computer hardware and software sold as a unit with wireless connectivity to the toys; toys with augmented and virtual reality apparatus, namely, Video gaming consoles for playing computer games; toys with 3D apparatus, namely, video gaming consoles for playing computer games;MIND MOTION;Clothing, namely, sweaters, knit tops, blouses, pants, sport jackets, shirts, shorts, tank tops and t-shirts, hosiery, tights, socks, coats, jackets, polo shirts, dresses, hats, scarves, belts, jerseys, sweatshirts, sweatpants, leggings; footwear; headwear; hats; hat frames; combinations; sports clothing, namely, athletic vests, sports bras, sports shirts, track pants, sports shorts, sports jerseys, sports caps, sweatshirts, sweatpants, sports t-shirts and sports single shirts; exercise clothing, namely, T-shirts, sweatshirts, tank tops, hooded sweatshirts, yoga pants, leggings, sports bras, hats; cuffs; knitted caps, hoods; caps being headwear; headbands; visors being headwear;Business data collection services in the fields of movement and intentionality of people and animals for business purposes utilizing data collected through brain-body or brain-machine interfaces;Medical, physical rehabilitation and physical therapy services; medical diagnostic testing, monitoring and reporting services; therapeutic physical rehabilitation services; medical services, namely, providing neuro-rehabilitation, motor system development therapy and neurostimulation; provision of medical information in relation to therapeutic services, physiotherapy, diagnosis, neuro-rehabilitation, motor system development assistance, and neurostimulation; physical rehabilitation and physical therapy, provided through brain-body or brain-machine interface systems;Surgical and medical apparatus and instruments for use in monitoring brain-body or brain-machine interactions for medical purposes; electronic medical apparatus and instruments for assisting in learning of body movements and sports activities and disciplines for medical use, namely, rehabilitation and neurological diagnostics and stimulation halters, crutches, prosthetics, leg and knee braces, shoes, cuffs, headgear; medical apparatus and instruments for neuro-rehabilitation, for measuring, recording and monitoring of brain activities, for measuring, recording and analyzing of physiological and neurophysiological parameters, for capturing movements of arms, hands, fingers, and legs, for assisting the development of the motor and cognitive system and processing of learning in the brain for body exercises, for neurostimulation, all for medical use; medical apparatus and instruments for examining of motor and multi-sensory processes, and for measuring, recording and monitoring of performance, deficiencies, postures, movements and body balances, namely, computer hardware and peripheral equipment connected to the hardware, containing recorded and downloadable software for computer-assisted medical diagnostics and treatments; rehabilitation and therapy apparatus for measuring strengths and movements and assisted physical exercises for rehabilitation of hands, fingers, wrists, arms, legs, knees, feet and ankles following neuromuscular diseases or injuries in humans and animals;Scientific and technological services and related research and design services, namely, scientific research, analysis, testing in the field of movement and intentionality and brain-body or brain-machine interactions ; industrial analysis and research services in the field of movement and associated brain intentionality, namely, how people move and how people wish or intend to move, and brain-body or brain-machine interactions; design and development of computer hardware, software and chips; scientific research in the fields of movement and associated brain intentionality, namely, how people and animals move and how people and animals wish or intend to move; electronic data storage and scientific analysis services in the fields of movement and associated brain intentionality, namely, how people and animals move and how people and animals wish or intend to move; scientific research and programming services for brain-interface devices; scientific research and development services for using systems with virtual or augmented reality or in 3D; scientific research and development services for using brain-body or brain-machine interfaces;

Category: EDUCATION
Brand:

MINDPOD

Description:

Downloadable software for the measurement of movement, cognitive processing, training or evaluation of any neurological condition, monitoring or improving the health, well-being, rehabilitation, neurorehabilitation and neurostimulation of the human body; interfaces for computers, brain-machine interfaces for computers, brain-body interfaces for computers; downloadable 3D software for the measurement of movement or cognitive processing, training or evaluation of any neurological condition, monitoring, improvement of health or well-being or in connection with the rehabilitation, neurorehabilitation and neurostimulation of the human body; augmented reality and virtual electronic display interfaces for the measurement of movement, cognitive processing, training or assessment of any neurological condition, monitoring, improving health or well-being, or relating to the rehabilitation, neurorehabilitation and neurostimulation of the human body;MIND POD;Advertising; commercial business management; commercial business administration; providing office functions; advertising dissemination services; product demonstration service; 3-dimensional product demonstration services; virtual or augmented reality product demonstration services; demonstration services for brain-machine and brain-body interface products and apparatus; commercial consultancy and apparatus demonstration services for goods; commercial consultancy and product demonstration services for brain-machine or brain-body interface apparatus; commercial consultancy service for 3-dimensional or virtual or augmented reality products; business research service, namely, networking of companies for economic purposes; market studies; advice regarding communication being public relations services; computerized data management, namely, analyzing and compiling business data; data collection service being collection of information into computer databases in the fields of movement and intentionality of people and animals;Medical, therapeutic psychological counseling, physiotherapy and health care services; medical diagnostic testing, monitoring and reporting services and therapeutic patient care rehabilitation services; medical services in neuro-rehabilitation, motor system development and neurostimulation; provision of medical information in relation to therapeutic services, physiotherapy, diagnosis, neuro-rehabilitation, motor system development assistance, and/or neurostimulation; medical, therapeutic psychological counseling, physiotherapy and health care services provided using augmented or virtual reality or 3D systems; medical, therapeutic psychological counseling, physiotherapy and health care services provided through brain-body or brain-machine interface systems; advice in the field of medicine;Surgical apparatus and instruments; medical apparatus and instruments, namely, medical imaging apparatus, medical instruments for cutting tissue; electronic medical diagnostic apparatus and instruments for assisting in learning of body movements and sports activities and disciplines for medical use; medical apparatus and instruments, namely, for neuro-rehabilitation, for measuring, recording and monitoring of brain activities, for measuring, recording and analyzing of physiological and neurophysiological parameters, for capturing of limb movements being arms, hands, fingers, and legs, for assisting the development of the motor and cognitive system, in the nature of processing of learning in the brain, for body exercises, for neurostimulation for medical use, for examining of motor and multi-sensory processes, and for measuring, recording and monitoring of performance, deficiencies, postures, movements and body balances; rehabilitation and therapy apparatus, namely, devices for measuring strengths and movements and assisted physical exercises for rehabilitation of hands, fingers, wrists, arms, legs, knees, feet and ankles following neuromuscular diseases or injuries in humans and animals;Scientific and technological services as well as related research and design services, namely, scientific laboratory services, scientific research, technological research and design of computer-based medical diagnostic and therapeutic systems; industrial analysis and research services for medical equipment; design and development of computer hardware, software and chips; scientific research in the fields of movement and intentionality of people and animals; electronic storage and scientific analysis of data in the fields of movement and intentionality of people and animals; research services and computer programming services for apparatus interfacing with the brain; scientific research and development services for using systems with virtual or augmented reality or in 3D; scientific research and development services for using brain-body or brain-machine interfaces;

Category: DOWNLOADABLE SOFTWARE MEASUREMENT
Brand:

NEURO.IO

Description:

Education and educational services, namely, classes, courses, lectures, seminars, conferences, workshops, in the fields of brain-body or brain-machine interfaces, virtual reality or augmented reality or electronic data collection services in the fields of movement or intentionality; sporting, educational and cultural activities using brain-body or brain-machine interfaces, virtual reality or augmented reality or; electronic data collection services in the fields of movement or intentionality;Telecommunications consultation; providing electronic telecommunication connections by means of devices and systems for communication between people and 3d machines or devices and systems for communication between people and machines using virtual or augmented reality; providing on-line forums for transmission of communications among computer users or users of brain-body or brain-machine interfaces and apparatus, of virtual reality or augmented reality systems or; electronic data collection services in the fields of movement or intentionality; video conferencing services; providing access to a platform for exchange, sale or management of intellectual and industrial property rights and licenses and other intangible assets;Advertising; commercial business management; commercial administration of the intangible assets of others and other services in the field of brain-body or brain-machine interfaces and apparatus or virtual reality or augmented reality; electronic data collection services in the fields of movement and intentionality; business management service in the field of computer bookstores, data, files and software;Intellectual and industrial property consultancy; management of intellectual and industrial property rights; management of licenses; management of intellectual and industrial property rights; legal services with respect to filing, granting and management of licences; legal support services in prevention and resolution of disputes; legal support services relating to negotiation; monitoring of intellectual and industrial property rights and licenses; provision of legal information for virtual or augmented reality or 3D systems, or for brain-body or brain-machine interfaces;Scientific and technological services as well as related research and design services; industrial analysis and research services; design and development of computers, software and chips; research, collection, storage and analysis of scientific and technological data in the fields of movement and intentionality; research, programming and design relating thereto for apparatus interfacing with the brain; scientific research and development services for using systems with virtual or augmented reality or in 3D; scientific research and development services for using brain-body or brain-machine interfaces; certification of quality standards and validation of norms for all apparatus for digital interface with the brain; hosting a platform for exchange, sale or management of intellectual and industrial property rights and licenses; technological consultancy in the fields of movement and intentionality of people; quality control service for certification purposes, namely, design services management and awarding of certification of quality or standards of systems and software for interface with the brain and for virtual or augmented reality or 3D system;

Category: EDUCATION EDUCATIONAL SERVICES
Brand:

NEURO.IO

Description:

Education; training; entertainment; sports and cultural activities using, among other things, virtual or augmented reality or 3D; education, training, entertainment, sports or cultural activities for the use of brain-machine or brain-body interfaces; seminar, congress and conference organization services;Software; computers and electronic devices with virtual or augmented reality or 3D dimension; electronic circuits; signal transmitters; memory cards (computer hardware), motion detection equipment and devices, simulators; interfaces (computer); interfaces (computer) brain-machine; interfaces (computer) brain-body;Telecommunications; telecommunication through 3D man-machine communication devices and systems or man-machine communication devices and systems using virtual or augmented reality; provision of online forums; videoconference meeting service; videoconference service; provision of access to a platform for the exchange, sale and management of intellectual and industrial property rights and licenses;Charitable foundation services, namely, providing fundraising activities, funding, and financial support to non-profit organizations and other organizations for the purpose of catalyzing access to advanced technologies, tools, research and digital therapeutics;Advertising; business management; business administration; office work; advertisement broadcasting service; 3D product or service demonstration services; virtual or augmented reality product or service demonstration services; business consultant service for the distribution of 3D products and services; business consultant service for the distribution of virtual or augmented reality products and services; business research service, i.e., business networking for economic purposes; market research; communication consulting (public relations); computerized data management services; business consulting services for brain-body or brain-machine interfaces and devices; data collection service in the areas of motion and intentionality; computer library, data, file and software management service;Medical, therapeutic, medical diagnostic, physiotherapy and health services; medical services for interfacing data or software with the brain; medical services for neurorehabilitation, motor system development and neurostimulation; provision of medical information for therapeutic, diagnostic, neuro-rehabilitation, motor system development and neuro-stimulation services; medical therapeutic, physiotherapy and health services provided with the help of augmented or virtual reality or 3D systems; medical, therapeutic, physiotherapy and health services provided with the help of brain-body or brain-machine interface systems;Surgical, medical, dental and veterinary devices and instruments with brain-machine and brain-body interfaces; virtual or augmented reality or 3-D surgical, medical, dental and veterinary devices and instruments;Scientific and technological services and related research and design services; industrial analysis and research services; design and development of computers, software and chips; research, collection, storage and analysis services of scientific and technological data in the fields of movement and intentionality; research, programming and design services for brain-interfacing devices; scientific research and development services for the use of augmented or virtual reality or 3D systems; scientific research and development services for the use of brain-body or brain-machine interfaces quality certification and standards validation services for any device for digital interface with the brain; hosting of a platform for the exchange, sale and management of intellectual and industrial property rights and licenses; technological consulting services in the fields of movement and intentionality of people; quality control services for certification purposes, namely, services for the creation, management and attribution of quality or certification standards for systems or software for interface with the brain or for virtual or augmented reality systems or in 3D;

Category: EDUCATION