StudyPad, Inc.

 StudyPad, Inc. contact information is shown below
Owner:STUDYPAD, INC.
Owner Address:548 Market St #64304 San Francisco CA 94104
Owner Web Site
Owner Phone
Owner Toll Free
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Brands Owned byStudyPad, Inc.

Brand:

SPLASH MATH

Description:

Entertainment services, namely, providing temporary use of non-downloadable computer games; Providing a website featuring non-downloadable game software; Providing temporary use of non-downloadable game software;Computer game software; Computer software development tools; Computer software for use on cellular phones and mobile electronic devices; Downloadable mobile applications for providing educational game and learning software;MATH;

Category: ENTERTAINMENT SERVICES
Brand:

SPLASHLEARN

Description:

Recorded education software featuring instruction in Mathematics, Languages, Science, Technology, Engineering, Financial Literacy, Logical reasoning, Coding, History, Geography, Computer Science, Social Sciences, Civics, Social Emotional Learning and Behavioural Sciences; Recorded educational computer software featuring instruction in Mathematics, Languages, Science, Technology, Engineering, Financial Literacy, Logical reasoning, Coding, History, Geography, Computer Science, Social Sciences, Civics, Social Emotional Learning and Behavioural Sciences; Downloadable educational publications in the nature of electronic textbooks and videos featuring instruction in Mathematics, Languages, Science, Technology, Engineering, Financial Literacy, Logical reasoning, Coding, History, Geography, Computer Science, Social Sciences, Civics, Social Emotional Learning and Behavioural Sciences; Downloadable educational mobile applications featuring instruction in Mathematics, Languages, Science, Technology, Engineering, Financial Literacy, Logical reasoning, Coding, History, Geography, Computer Science, Social Sciences, Civics, Social Emotional Learning and Behavioural Sciences; recorded educational computer applications featuring instruction in Mathematics, Languages, Science, Technology, Engineering, Financial Literacy, Logical reasoning, Coding, History, Geography, Computer Science, Social Sciences, Civics, Social Emotional Learning and Behavioural Sciences; Recorded computer software for education featuring instruction in Mathematics, Languages, Science, Technology, Engineering, Financial Literacy, Logical reasoning, Coding, History, Geography, Computer Science, Social Sciences, Civics, Social Emotional Learning and Behavioural Sciences; Recorded children's and adult's educational software featuring instruction in Mathematics, Languages, Science, Technology, Engineering, Financial Literacy, Logical reasoning, Coding, History, Geography, Computer Science, Social Sciences, Civics, Social Emotional Learning and Behavioural Sciences; Downloadable educational course materials featuring instruction in Mathematics, Languages, Science, Technology, Engineering, Financial Literacy, Logical reasoning, Coding, History, Geography, Computer Science, Social Sciences, Civics, Social Emotional Learning and Behavioural Sciences; Recorded virtual reality software for education featuring instruction in Mathematics, Languages, Science, Technology, Engineering, Financial Literacy, Logical reasoning, Coding, History, Geography, Computer Science, Social Sciences, Civics, Social Emotional Learning and Behavioural Sciences; Recorded augmented reality software for education featuring instruction in Mathematics, Languages, Science, Technology, Engineering, Financial Literacy, Logical reasoning, Coding, History, Geography, Computer Science, Social Sciences, Civics, Social Emotional Learning and Behavioural Sciences; Recorded computer software concerned with children's and adult's education featuring instruction in Mathematics, Languages, Science, Technology, Engineering, Financial Literacy, Logical reasoning, Coding, History, Geography, Computer Science, Social Sciences, Civics, Social Emotional Learning and Behavioural Sciences; Recorded artificial intelligence and machine learning software featuring instruction in Mathematics, Languages, Science, Technology, Engineering, Financial Literacy, Logical reasoning, Coding, History, Geography, Computer Science, Social Sciences, Civics, Social Emotional Learning and Behavioural Sciences; Recorded training software featuring instruction in Mathematics, Languages, Science, Technology, Engineering, Financial Literacy, Logical reasoning, Coding, History, Geography, Computer Science, Social Sciences, Civics, Social Emotional Learning and Behavioural Sciences; Recorded training guides in electronic format featuring instruction in Mathematics, Languages, Science, Technology, Engineering, Financial Literacy, Logical reasoning, Coding, History, Geography, Computer Science, Social Sciences, Civics, Social Emotional Learning and Behavioural Sciences; Recorded training manuals in electronic format featuring instruction in Mathematics, Languages, Science, Technology, Engineering, Financial Literacy, Logical reasoning, Coding, History, Geography, Computer Science, Social Sciences, Civics, Social Emotional Learning and Behavioural Sciences; Recorded video game programs; Downloadable video games software; Downloadable video game computer programs; Downloadable video game programs; Downloadable software programs for video games; Recorded software applications for use in Education, learning and training of children, Parents and educators through games, interactive and non-interactive tools and media and live sessions with guides and tutors in field of Mathematics, Languages, Science, Technology, Engineering, Financial Literacy, Logical reasoning, Coding, History, Geography, Computer Science, Social Sciences, Civics, Social Emotional Learning and Behavioural Sciences; Downloadable applications for use in Education, learning and training of children, Parents and educators through games, interactive and non-interactive tools and media and live sessions with guides and tutors in the field of Mathematics, Languages, Science, Technology, Engineering, Financial Literacy, Logical reasoning, Coding, History, Geography, Computer Science, Social Sciences, Civics, Social Emotional Learning and Behavioural Sciences; Downloadable mobile application software for use in database management, Education, learning and training of children, Parents and educators through games, interactive and non-interactive tools and media and live sessions with guides and tutors in the field of Mathematics, Languages, Science, Technology, Engineering, Financial Literacy, Logical reasoning, Coding, History, Geography, Computer Science, Social Sciences, Civics, Social Emotional Learning and Behavioural Sciences; Recorded augmented reality game software; Recorded augmented reality software for use in Education, learning and training of children, Parents and educators through games, interactive and non-interactive tools and media and live sessions with guides and tutors in the field of Mathematics, Languages, Science, Technology, Engineering, Financial Literacy, Logical reasoning, Coding, History, Geography, Computer Science, Social Sciences, Civics, Social Emotional Learning and Behavioural Sciences; Recorded virtual and augmented reality software for use in Education, learning and training of children, Parents and educators through games, interactive and non-interactive tools and media and live sessions with guides and tutors in the field of Mathematics, Languages, Science, Technology, Engineering, Financial Literacy, Logical reasoning, Coding, History, Geography, Computer Science, Social Sciences, Civics, Social Emotional Learning and Behavioural Sciences; Recorded augmented reality software for use in mobile devices for use in Education, learning and training of children, Parents and educators through games, interactive and non-interactive tools and media and live sessions with guides and tutors in the field of Mathematics, Languages, Science, Technology, Engineering, Financial Literacy, Logical reasoning, Coding, History, Geography, Computer Science, Social Sciences, Civics, Social Emotional Learning and Behavioural Sciences; Recorded virtual reality software for use in Education, learning and training of children, Parents and educators through games, interactive and non-interactive tools and media and live sessions with guides and tutors in the field of Mathematics, Languages, Science, Technology, Engineering, Financial Literacy, Logical reasoning, Coding, History, Geography, Computer Science, Social Sciences, Civics, Social Emotional Learning and Behavioural Sciences; Virtual reality hardware; Recorded virtual reality software for playing virtual reality games; Recorded virtual reality games software; computer hardware; computer monitors;SPLASH LEARN;

Category: RECORDED EDUCATION SOFTWARE FEATURING INSTRUCTION
Brand:

SPLASHLEARN

Description:

Printed materials, namely, albums, scrapbooks, booklets, books, catalogues, magazines, manuals, handbooks, newsletters and pamphlets in the field of Mathematics, Languages, Science, Technology, Engineering, Financial Literacy, Logical reasoning, Coding, History, Geography, Computer Science, Social Sciences, Civics, Social Emotional Learning and Behavioural Sciences for structured learning environment, none of the foregoing including printed materials that can be used in water or pool or while bathing; Stationery but not including Stationery that can be used in water or pool or while bathing ; Art and craft kits, namely arts and craft paint kits; arts and craft paint supplies; drawing materials and materials for artists, namely, pencils, drawing compasses, artists brushes, Reusable design kits and supplies; Single use design kits; Printed instructional and teaching materials, but not including Printed instructional and teaching materials that can be used in water or pool or while bathing, in the field of Mathematics, Languages, Science, Technology, Engineering, Financial Literacy, Logical reasoning, Coding, History, Geography, Computer Science, Social Sciences, Civics, Social Emotional Learning and Behavioural Sciences; scrapbooks; posters;SPLASH LEARN;

Category: PRINTED MATERIALS
Brand:

SPLASHLEARN

Description:

Educational toys, namely toys used for teaching learning concepts to children, namely, manipulative blocks for displaying patterns and groupings, board games; for the purposes of teaching and testing knowledge relating to Mathematics, Languages, Science, Technology, Engineering, Financial Literacy, Logical reasoning, Coding, History, Geography, Computer Science, Social Sciences, Civics, Social Emotional Learning and Behavioural Sciences, none of the foregoing including toys, bath toys or books that can be used in water, a pool or while bathing; Educational playthings namely toys used for the purpose for teaching subject specific principles to children, namely relating to Mathematics, Languages, Science, Technology, Engineering, Financial Literacy, Logical reasoning, Coding, History, Geography, Computer Science, Social Sciences, Civics, Social Emotional Learning and Behavioural Sciences, none of the foregoing including toys, bath toys or books that can be used in water, a pool or while bathing; Electronic educational teaching games, namely games for teaching learning concepts to children, namely relating to Mathematics, Languages, Science, Technology, Engineering, Financial Literacy, Logical reasoning, Coding, History, Geography, Computer Science, Social Sciences, Civics, Social Emotional Learning and Behavioural Sciences; Toys adapted for educational purposes, namely manipulative blocks for displaying patterns and groupings,; Electronic educational game machines for children; Toys, namely Educational toys related to science, theories and phenomenon; Battling Toys; Construction toys; friction, pump, pull-back, electronic and battery-operated toys; toy food; model building toys; skates, scooters and skateboards; puzzle and assembly toys; Kites; Board games; Card based games; Quiz games, Soft toys and puppets, none of the foregoing including toys, bath toys or books that can be used in water, a pool or while bathing;SPLASH LEARN;

Category: EDUCATIONAL TOYS
Brand:

SPLASHLEARN

Description:

Online education services, namely, conducting online programs of instruction in the field of Mathematics, Languages, Science, Technology, Engineering, Financial Literacy, Logical reasoning, Coding, History, Geography, Computer Science, Social Sciences, Civics, Social Emotional Learning and Behavioural Sciences; Educational advisory services, namely, consulting services about education, learning and training concerning children, educators and parents; Providing educational assessment services; Educational consultancy services; Developing educational manuals for others in the field of Mathematics, Languages, Science, Technology, Engineering, Financial Literacy, Logical reasoning, Coding, History, Geography, Computer Science, Social Sciences, Civics, Social Emotional Learning and Behavioural Sciences; Educational examination services; Educational institute services, namely, providing educational consultancy services to educational institutions; Educational services for providing courses of education in the field of Mathematics, Languages, Science, Technology, Engineering, Financial Literacy, Logical reasoning, Coding, History, Geography, Computer Science, Social Sciences, Civics, Social Emotional Learning and Behavioural Sciences; Conducting symposiums relating to education in the field of Mathematics, Languages, Science, Technology, Engineering, Financial Literacy, Logical reasoning, Coding, History, Geography, Computer Science, Social Sciences, Civics, Social Emotional Learning and Behavioural Sciences; Training and education services, namely, providing courses in the field of Mathematics, Languages, Science, Technology, Engineering, Financial Literacy, Logical reasoning, Coding, History, Geography, Computer Science, Social Sciences, Civics, Social Emotional Learning and Behavioural Sciences; Provision of education courses in the field of Mathematics, Languages, Science, Technology, Engineering, Financial Literacy, Logical reasoning, Coding, History, Geography, Computer Science, Social Sciences, Civics, Social Emotional Learning and Behavioural Sciences; Education, teaching and training, namely, conducting courses in the field of Mathematics, Languages, Science, Technology, Engineering, Financial Literacy, Logical reasoning, Coding, History, Geography, Computer Science, Social Sciences, Civics, Social Emotional Learning and Behavioural Sciences; Services of schools, namely, educational services in the nature of charter schools, Public schools, Magnet schools, Special Education schools, Virtual and Online schools, Correspondence schools, Schools offering Advanced Placement/International Baccalaureate Programs, Private schools, Religious Private schools, Secular private schools, Home schools, and Language schools,; Educational services provided by institutes of further education in the field of Mathematics, Languages, Science, Technology, Engineering, Financial Literacy, Logical reasoning, Coding, History, Geography, Computer Science, Social Sciences, Civics, Social Emotional Learning and Behavioural Sciences; Educational services provided by institutes of higher education in the field of Mathematics, Languages, Science, Technology, Engineering, Financial Literacy, Logical reasoning, Coding, History, Geography, Computer Science, Social Sciences, Civics, Social Emotional Learning and Behavioural Sciences; Development of educational materials in the field of Mathematics, Languages, Science, Technology, Engineering, Financial Literacy, Logical reasoning, Coding, History, Geography, Computer Science, Social Sciences, Civics, Social Emotional Learning and Behavioural Sciences; Organising of educational seminars in the field of Mathematics, Languages, Science, Technology, Engineering, Financial Literacy, Logical reasoning, Coding, History, Geography, Computer Science, Social Sciences, Civics, Social Emotional Learning and Behavioural Sciences; Hire of educational materials in the field of Mathematics, Languages, Science, Technology, Engineering, Financial Literacy, Logical reasoning, Coding, History, Geography, Computer Science, Social Sciences, Civics, Social Emotional Learning and Behavioural Sciences; Organising of educational games in the field of Mathematics, Languages, Science, Technology, Engineering, Financial Literacy, Logical reasoning, Coding, History, Geography, Computer Science, Social Sciences, Civics, Social Emotional Learning and Behavioural Sciences; Dissemination of educational material in the field of Mathematics, Languages, Science, Technology, Engineering, Financial Literacy, Logical reasoning, Coding, History, Geography, Computer Science, Social Sciences, Civics, Social Emotional Learning and Behavioural Sciences; Workshops for educational purposes in the field of Mathematics, Languages, Science, Technology, Engineering, Financial Literacy, Logical reasoning, Coding, History, Geography, Computer Science, Social Sciences, Civics, Social Emotional Learning and Behavioural Sciences; Publication of educational materials in the field of Mathematics, Languages, Science, Technology, Engineering, Financial Literacy, Logical reasoning, Coding, History, Geography, Computer Science, Social Sciences, Civics, Social Emotional Learning and Behavioural Sciences; Computer based educational services, namely, conducting classes and seminars in the field of Mathematics, Languages, Science, Technology, Engineering, Financial Literacy, Logical reasoning, Coding, History, Geography, Computer Science, Social Sciences, Civics, Social Emotional Learning and Behavioural Sciences; Organising of educational exhibitions in the field of Mathematics, Languages, Science, Technology, Engineering, Financial Literacy, Logical reasoning, Coding, History, Geography, Computer Science, Social Sciences, Civics, Social Emotional Learning and Behavioural Sciences; Arranging of educational events, namely, contests in the field of Mathematics, Languages, Science, Technology, Engineering, Financial Literacy, Logical reasoning, Coding, History, Geography, Computer Science, Social Sciences, Civics, Social Emotional Learning and Behavioural Sciences; Conducting of educational events, namely, contests in the field of Mathematics, Languages, Science, Technology, Engineering, Financial Literacy, Logical reasoning, Coding, History, Geography, Computer Science, Social Sciences, Civics, Social Emotional Learning and Behavioural Sciences; Organisation of educational events, namely, contests in the field of Mathematics, Languages, Science, Technology, Engineering, Financial Literacy, Logical reasoning, Coding, History, Geography, Computer Science, Social Sciences, Civics, Social Emotional Learning and Behavioural Sciences; Providing training to educators, teachers, instructors for awarding of educational certificates in the field of Mathematics, Languages, Science, Technology, Engineering, Financial Literacy, Logical reasoning, Coding, History, Geography, Computer Science, Social Sciences, Civics, Social Emotional Learning and Behavioural Sciences; Issuing of educational awards in the field of education, learning and training to children, educators and parents; Organising of educational conferences; Arranging of educational conferences; Conducting of educational conferences; Provision of facilities for educational conventions; Entertainment, education and instruction services, namely, entertainment events, and form and nature of educational and instruction services, classes and seminars, in the field of Mathematics, Languages, Science, Technology, Engineering, Financial Literacy, Logical reasoning, Coding, History, Geography, Computer Science, Social Sciences, Civics, Social Emotional Learning and Behavioural Sciences; Vocational education for young people, namely, conducting classes and seminars, quizzes, symposiums, workshops in the field of education, learning and training ; Provision of recreational services, namely, organizing and conducting programs featuring online and offline games, quizzes, puzzles related to education, learning and training; Workshops for recreational purposes, namely, online and offline games, quizzes, puzzles related to education, learning and training; Arranging group recreational activities, namely, online and offline games, quizzes, puzzles related to education, learning and training; Online and Offline Tutoring in the field of Mathematics, Languages, Science, Technology, Engineering, Financial Literacy, Logical reasoning, Coding, History, Geography, Computer Science, Social Sciences, Civics, Social Emotional Learning and Behavioural Sciences; Live and online course instructions in the field of Mathematics, Languages, Science, Technology, Engineering, Financial Literacy, Logical reasoning, Coding, History, Geography, Computer Science, Social Sciences, Civics, Social Emotional Learning and Behavioural Sciences; Providing educational assessment services, namely, assessment and evaluation of teachers and students; Providing training to others in the field of Professional Development; Arranging and conducting educational competitions related to Mathematics, Languages, Science, Technology, Engineering, Financial Literacy, Logical reasoning, Coding, History, Geography, Computer Science, Social Sciences, Civics, Social Emotional Learning and Behavioural Sciences; Organisation of quizzes, games and competitions in the field of Mathematics, Languages, Science, Technology, Engineering, Financial Literacy, Logical reasoning, Coding, History, Geography, Computer Science, Social Sciences, Civics, Social Emotional Learning and Behavioural Sciences; Arranging of competitions for training purposes in the field of Mathematics, Languages, Science, Technology, Engineering, Financial Literacy, Logical reasoning, Coding, History, Geography, Computer Science, Social Sciences, Civics, Social Emotional Learning and Behavioural Sciences; Organisation of conferences, exhibitions and competitions in the field of Mathematics, Languages, Science, Technology, Engineering, Financial Literacy, Logical reasoning, Coding, History, Geography, Computer Science, Social Sciences, Civics, Social Emotional Learning and Behavioural Sciences; Arranging of competitions in the field of Mathematics, Languages, Science, Technology, Engineering, Financial Literacy, Logical reasoning, Coding, History, Geography, Computer Science, Social Sciences, Civics, Social Emotional Learning and Behavioural Sciences via the Internet;SPLASH LEARN;

Category: ONLINE EDUCATION SERVICES
Brand:

SPLASHLEARN

Description:

SPLASH LEARN;Hosting of digital multimedia educational content; Certification of educational services, namely, testing, analysis and evaluation of educational services of others to determine conformity with certification standards; Programming of educational software; Software as a service (SAAS) services featuring software for providing education, learning and training materials and content for education, learning and training for children, Parents and educators in the field of Mathematics, Languages, Science, Technology, Engineering, Financial Literacy, Logical reasoning, Coding, History, Geography, Computer Science, Social Sciences, Civics, Social Emotional Learning and Behavioural Sciences; Platforms for artificial intelligence as software as a service (SAAS) services featuring software using artificial intelligence for providing education, learning and training materials and content for education, learning and training for children, Parents and educators; Software as a service featuring software platforms for electronic gaming; Hosting of digital content; Hosting of digital content online; Electronic storage of digital images; Electronic storage of digital photographs; Electronic storage of digital music; Digitalization of sound and images; Hosting of mobile applications; Programming of multimedia applications; Design of virtual reality software; design and development of computer hardware and software;

Category: SPLASH LEARN
Brand:

SPLASHLEARN

Description:

Printed materials, namely, stamp, sticker, photo and badge albums, scrapbooks, booklets, books, catalogues, magazines, manuals, handbooks, newsletters and pamphlets in the fields of mathematics, languages, science, technology, engineering, financial literacy, logical reasoning, coding, history, geography, computer science, social sciences, civics, social emotional learning and behavioural sciences for structured learning environment; stationery; art and craft kits, namely, arts and craft paint kits; arts and craft paint supplies, namely, paint brushes, pencil, artists' charcoal, pen, canvas stretcher bars for artists, canvas for painting, paper, easel, artist palette, drawing ruler, artists' spatula for applying paint to a palette or canvas, pencil, eraser, pen, drawing ink; single use arts and crafts design kits comprised of pencils, paper, and an easel being a type of kit for drawing; single use arts and crafts design kits comprised of modeling clay, paint brushes, and painting palettes being a type of kit for building three dimensional figures; printed instructional and teaching materials in the fields of mathematics, languages, science, technology, engineering, financial literacy, logical reasoning, coding, history, geography, computer science, social sciences, civics, social emotional learning and behavioural sciences; scrapbooks; printed posters;SPLASH LEARN;

Category: PRINTED MATERIALS
Brand:

SPLASHLEARN

Description:

Educational toys for learning, training and educational purposes, namely Kits, Design Kits and Supplies - Reusable, Design Kits and Supplies - Single Use, Battling Toys, Playsets and Accessories, Building Sets and Accessories, Collectible Trading Cards, Collectible Trading Toys and Accessories, Costume and Dress-Up and Accessories, Display Dolls and Accessories; educational playthings, namely, Brainteasers, Cards - Basic, Cards - Strategic Trading, Games for adults, children, family and travel, Infant and Preschool Games and Puzzles, Plug N Play for the purpose of learning and education; electronic educational teaching games in the nature of Electronic Handheld / Tabletop Games, Electronic Learning Systems, Infant- Electronic Learning, Preschool Electronic Learning, App-Enabled, Interactive Playmates or Robotics, Electronic Entertainment; toys adapted for educational purposes, namely, manipulative blocks for displaying patterns and groupings, Designer Art/Urban Vinyl Toys, Magic Activities, Novelty, Projectors / Viewers and Accessories for learning, education and training; electronic educational game machines for children; toys, namely, bath toys, dolls, toy vehicles, action figures, Electric Train Sets, Electric and Battery operated toy Vehicles, Playsets and Accessories; board games; trading cards for games; bingo cards; playing cards; card games; game cards; tabletop games; quiz games in the nature of a trivia game played with cards and game components;SPLASH LEARN;

Category: EDUCATIONAL TOYS LEARNING
Brand:

SPRINGBOARD

Description:

The mark consists of White letters on a black background, the background roughly rectangular in shape with curved sides, and with the top half of the S extending upwards out of the black background.;Recorded education software featuring instruction in specify subject matter; Recorded educational computer software featuring instruction in specify subject matter; Downloadable educational media namely, indicate form of goods, e.g., audio files, video recordings, multimedia files, etc. featuring indicate subject matter or field; Downloadable educational mobile applications featuring instruction in specify subject matter; Recorded educational computer applications featuring instruction in specify subject matter; Recorded computer software for education featuring instruction in specify subject matter; Recorded children's and adult's educational software featuring instruction in specify subject matter; Downloadable educational course materials in the field of indicate subject matter or field of study; Recorded virtual reality software for education featuring instruction in specify subject matter; Recorded augmented reality software for education featuring instruction in specify subject matter; Recorded computer software concerned with children's and adult's education featuring instruction in specify subject matter; Recorded computer software using artificial intelligence and machine learning software for specify the function of the programs, e.g., use in software development, machine learning, facial and speech recognition, etc. and, if program is content- or field-specific, the content or field of use; Recorded training software featuring instruction in specify subject matter; Recorded training guides in electronic format in the field of indicate subject matter or field of study; Recorded training manuals in electronic format in the field of indicate subject matter or field of study; Recorded video game programs; Downloadable video games software; Downloadable video game computer programs; Downloadable video game programs; Downloadable software programs for video games; Recorded software applications for use in specify function, i.e. database management, etc. and field of use if field specific; Downloadable applications for use in specify function, i.e. database management, etc. and field of use if field specific; Downloadable mobile application software for use in specify function, i.e. database management, etc. and field of use if field specific; Recorded augmented reality game software; Recorded augmented reality software for use in specify function, i.e. database management, etc. and field of use if field specific; Recorded virtual and augmented reality software for use in specify function, i.e. database management, etc. and field of use if field specific; Recorded augmented reality software for use in mobile devices for use in specify function, i.e. database management, etc. and field of use if field specific; Recorded virtual reality software for use in specify function, i.e. database management, etc. and field of use if field specific; Virtual reality hardware, namely, virtual reality headsets; Recorded virtual reality software for playing virtual reality games; Recorded virtual reality games software; computer hardware; computer monitors; video disks and video tapes with recorded animated cartoons; video disks and video tapes with recorded animated cartoons in the form of cinematographic films;SPRING BOARD;

Category: