PRINCESS

Welcome to the Brand page for “PRINCESS”, which is offered here for Entertainment services, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; entertainment services, providing on-line, non-downloadable virtual goods, apparel, headwear and footwear, jewelry, handbags and accessories, electronic consumer products, drinkware, toys, home décor, photography and holiday decorations for use in virtual environments created for entertainment purposes;downloadable multimedia file containing artwork, text, audio, and video relating to travel authenticated by non-fungible tokens (nfts); downloadable image files containing scannable qr codes authenticated by non-fungible tokens (nfts); downloadable virtual goods, computer programs featuring onboard product offerings, food and beverages and consumer merchandise for use in online virtual worlds; downloadable virtual goods, computer programs featuring travel and travel tours apps and games for use in online virtual worlds;travel agency services, making reservations and bookings for transportation of passengers and tourists by land, air, and water accessible in virtual worlds; travel and transport information and planning services for passengers and tourists accessible in virtual worlds; arranging transportation for travel tours accessible in virtual worlds;provision of an online marketplace for buyers and sellers of downloadable digital goods, art images, music and video clips authenticated by non-fungible tokens (nfts); retail store services featuring virtual goods, apparel, headwear and footwear, jewelry, handbags and accessories, electronic consumer products, drinkware, toys, home décor, photography and holiday decorations for use in online virtual worlds;computer services, creating an on-line virtual environment for users to access metaverse platforms, attend virtual events, demonstrations, discussions, experiences and celebrations, visit virtual entertainment venues, participate in online games, and engage in social communications and networking, entertainment, and multimedia content;.

Its status is currently believed to be active. Its class is unavailable. “PRINCESS” is believed to be currently owned by “PRINCESS CRUISE LINES, LTD.”


Owner:
PRINCESS CRUISE LINES, LTD.
Owner Details
Description:
Entertainment services, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; Entertainment services, providing on-line, non-downloadable virtual goods, apparel, headwear and footwear, jewelry, handbags and accessories, electronic consumer products, drinkware, toys, home décor, photography and holiday decorations for use in virtual environments created for entertainment purposes;Downloadable multimedia file containing artwork, text, audio, and video relating to travel authenticated by non-fungible tokens (NFTs); Downloadable image files containing scannable QR codes authenticated by non-fungible tokens (NFTs); Downloadable virtual goods, computer programs featuring onboard product offerings, food and beverages and consumer merchandise for use in online virtual worlds; Downloadable virtual goods, computer programs featuring travel and travel tours apps and games for use in online virtual worlds;Travel agency services, making reservations and bookings for transportation of passengers and tourists by land, air, and water accessible in virtual worlds; travel and transport information and planning services for passengers and tourists accessible in virtual worlds; arranging transportation for travel tours accessible in virtual worlds;Provision of an online marketplace for buyers and sellers of downloadable digital goods, art images, music and video clips authenticated by non-fungible tokens (NFTs); Retail store services featuring virtual goods, apparel, headwear and footwear, jewelry, handbags and accessories, electronic consumer products, drinkware, toys, home décor, photography and holiday decorations for use in online virtual worlds;Computer services, creating an on-line virtual environment for users to access metaverse platforms, attend virtual events, demonstrations, discussions, experiences and celebrations, visit virtual entertainment venues, participate in online games, and engage in social communications and networking, entertainment, and multimedia content;
Categories: ENTERTAINMENT SERVICES