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Welcome to the Brand page for “TRY ON THE FUTURE”, which is offered here for Smart phones; tablet computers; wearable computer devices; smartphones in the shape of a watch; computer stylus for portable electronic devices; mobile device accessories, protective flip covers for smartphones, rechargeable electric batteries and battery chargers adapted for smart phones and tablet computers; television receivers; audio electronic components, surround sound systems; digital set-top boxes; dvd players; camcorders; televisions; monitors, television monitors, liquid crystal display (lcd) monitors and computer monitors; 3d eye glasses; computers; printers for computers; headphones; wireless headsets for mobile phones, smart phones, tablet computers and mp3 players; wired headsets for mobile phones, smart phones, tablet computers and mp3 players; wireless earphones for mobile phones, smart phones, tablet computers and mp3 players; wired earphones for mobile phones, smart phones, tablet computers and mp3 players; audio speakers; wireless audio speakers; portable audio speakers; virtual reality headsets and head mounted displays adapted for use in watching videos and movies; wearable peripherals for computers, tablet computers, mobile devices and mobile telephones, configurable head-mounted displays; video displays mounted in eyeglasses; computer hardware and computer peripheral devices for use in the field of virtual reality; virtual reality and augmented reality headsets, helmets, display screens, and sound systems comprised primarily of speakers, all adapted for use in playing video games, viewing motion pictures, and participating in virtual reality and augmented reality environments in which users can interact for recreational, leisure, or entertainment purposes; computer game software; virtual reality software, operating system software for using virtual reality hardware; virtual reality software for playing computer games, for exercise programs, for workplace training, and for classroom instruction; virtual reality software for general education, general training, and teaching subjects in primary and secondary schools; virtual reality software that enables users to create, share and view virtual experiences; virtual reality software for object tracking, and motion control; virtual reality software for virtual reality visualization, manipulation, immersion and integration of audio, video, text, binary, still images, graphics and multimedia files; virtual reality software for use in enabling computers, video game consoles, tablet computers, mobile phones, and headsets to provide virtual reality experiences; virtual reality software for watching movies; virtual reality software, computer software used for designing interactive computer games and virtual reality computer games; computer software, application programming interfaces for virtual reality applications; computer software, software in the fields of virtual reality, motion tracking, location, position, and orientation sensing; computer software for developing and interfacing with virtual reality software; computer software for virtual reality immersion; virtual reality software in the nature of environment simulation; virtual reality game software; virtual reality software for training; virtual reality software for telecommunication; virtual reality software for entertainment; virtual reality software for film production; virtual reality software for video game; virtual reality software for video; virtual reality training simulation software in the field of entertainment; computer hardware and software for use in enabling computers, handheld computers, tablet computers, and smartphones to provide virtual world experiences; virtual reality software for creating, sharing, and viewing online over the internet virtual reality content;.
Its status is currently believed to be active. Its class is unavailable. “TRY ON THE FUTURE” is believed to be currently owned by “SAMSUNG ELECTRONICS AMERICA, INC.”
Owner: |
SAMSUNG ELECTRONICS AMERICA, INC.
Owner Details |
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Description: |
Smart phones; tablet computers; wearable computer devices; smartphones in the shape of a watch; Computer stylus for portable electronic devices; mobile device accessories, protective flip covers for smartphones, rechargeable electric batteries and battery chargers adapted for smart phones and tablet computers; Television receivers; audio electronic components, surround sound systems; digital set-top boxes; DVD players; camcorders; televisions; monitors, television monitors, liquid crystal display (LCD) monitors and computer monitors; 3D eye glasses; computers; printers for computers; Headphones; Wireless headsets for mobile phones, smart phones, tablet computers and MP3 players; wired headsets for mobile phones, smart phones, tablet computers and MP3 players; wireless earphones for mobile phones, smart phones, tablet computers and MP3 players; wired earphones for mobile phones, smart phones, tablet computers and MP3 players; audio speakers; wireless audio speakers; portable audio speakers; Virtual reality headsets and head mounted displays adapted for use in watching videos and movies; Wearable peripherals for computers, tablet computers, mobile devices and mobile telephones, configurable head-mounted displays; Video displays mounted in eyeglasses; Computer hardware and computer peripheral devices for use in the field of virtual reality; Virtual reality and augmented reality headsets, helmets, display screens, and sound systems comprised primarily of speakers, all adapted for use in playing video games, viewing motion pictures, and participating in virtual reality and augmented reality environments in which users can interact for recreational, leisure, or entertainment purposes; computer game software; virtual reality software, operating system software for using virtual reality hardware; virtual reality software for playing computer games, for exercise programs, for workplace training, and for classroom instruction; virtual reality software for general education, general training, and teaching subjects in primary and secondary schools; virtual reality software that enables users to create, share and view virtual experiences; Virtual reality software for object tracking, and motion control; Virtual reality software for virtual reality visualization, manipulation, immersion and integration of audio, video, text, binary, still images, graphics and multimedia files; virtual reality software for use in enabling computers, video game consoles, tablet computers, mobile phones, and headsets to provide virtual reality experiences; virtual reality software for watching movies; virtual reality software, computer software used for designing interactive computer games and virtual reality computer games; computer software, application programming interfaces for virtual reality applications; computer software, software in the fields of virtual reality, motion tracking, location, position, and orientation sensing; computer software for developing and interfacing with virtual reality software; computer software for virtual reality immersion; Virtual reality software in the nature of environment simulation; virtual reality game software; virtual reality software for training; Virtual reality software for telecommunication; Virtual reality software for entertainment; Virtual reality software for film production; Virtual reality software for video game; Virtual reality software for video; Virtual reality training simulation software in the field of entertainment; computer hardware and software for use in enabling computers, handheld computers, tablet computers, and smartphones to provide virtual world experiences; Virtual reality software for creating, sharing, and viewing online over the internet virtual reality content;
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Categories: | SMART PHONES |