Brands and Their Owners
Welcome to the Brand page for “XPOTENTIAL”, which is offered here for Providing on-line interactive computer games for teaching and tutoring students, programs that feature concentration games, virtual manipulatives, instructional animations and simulations, virtual reality worlds with avatars, interactive stories with animation and/or narration, and interactive quizzes that are scored; educational services, providing courses of instruction at the primary, secondary, and post-secondary levels and distributing course material in connection therewith; training of teachers and school administrators in the fields of virtual teaching and instruction, curricula for primary, secondary and post-secondary school teachers, and the cognitive scientific research that informed the creation, philosophy, content and theory behind such curricula; consultation and analysis in the field of primary, secondary, and post-secondary educational systems, assessment and evaluation of the curricula and educational services provided by others and consulting related thereto; educational tutoring services in the field of language arts, english, math, science, history, art, music, physical education, health, computers, online learning, career planning, and personal development in the primary, secondary and post-secondary school curricula; diagnostic testing of students at the primary, secondary and post-secondary levels to determine proper placement as well as to determine when the student has mastered each course objective;educational computer software recorded on disk featuring instruction in language arts, english, math, science, history, art, music, physical education, health, computers, online learning, career planning, and personal development in the primary, secondary and post-secondary school curricula for use in courses of instruction, tutoring and remediation at the primary, secondary and post-secondary levels; multimedia software pre-recorded on cd-roms featuring teaching and instructional matter in the nature of interactive animations, text and audiovisual materials featuring teaching evaluations and assessments used to gauge learning progress, and educational course and supplemental curricula in language arts, english, math, science, history, art, music, physical education, health, computers, online learning, career planning, and personal development in the primary, secondary and post-secondary school curricula for use in courses of instruction, tutoring and remediation at the primary, secondary and post-secondary levels; pre-recorded videocassettes, cds, dvds and cd-roms, all featuring educational course, supplemental, tutoring and remediation materials on the subjects of language arts, english, math, science, history, art, music, physical education, health, computers, online learning, career planning, and personal development in the primary, secondary and post-secondary school curricula; computer game programs featuring level editors; interactive multimedia computer programs for teaching and tutoring students, programs that feature concentration games, virtual manipulatives, instructional animations and simulations, virtual reality worlds with avatars, interactive stories with animation and/or narration, and interactive quizzes that are scored;board games, trivia board games, memory games featuring timed questions and answers; toy construction sets, matching games in the nature of memory games, and puzzles, all the foregoing goods used for teaching and tutoring students;printed teaching, educational and instructional materials in language arts, english, math, science, history, art, music, physical education, health, computers, online learning, career planning, and personal development in the primary, secondary and post-secondary school curricula for use in courses of instruction, tutoring and remediation at the primary, secondary and post-secondary levels; printed educational and instructional materials in language arts, english, math, science, history, art, music, physical education, health, computers, online learning, career planning, and personal development in the primary, secondary and post-secondary school curricula;x potential;.
Its status is currently believed to be active. Its class is unavailable. “XPOTENTIAL” is believed to be currently owned by “K12 INC.”
Owner: |
K12 INC.
Owner Details |
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Description: |
Providing on-line interactive computer games for teaching and tutoring students, programs that feature concentration games, virtual manipulatives, instructional animations and simulations, virtual reality worlds with avatars, interactive stories with animation and/or narration, and interactive quizzes that are scored; educational services, providing courses of instruction at the primary, secondary, and post-secondary levels and distributing course material in connection therewith; training of teachers and school administrators in the fields of virtual teaching and instruction, curricula for primary, secondary and post-secondary school teachers, and the cognitive scientific research that informed the creation, philosophy, content and theory behind such curricula; consultation and analysis in the field of primary, secondary, and post-secondary educational systems, assessment and evaluation of the curricula and educational services provided by others and consulting related thereto; educational tutoring services in the field of language arts, English, math, science, history, art, music, physical education, health, computers, online learning, career planning, and personal development in the primary, secondary and post-secondary school curricula; diagnostic testing of students at the primary, secondary and post-secondary levels to determine proper placement as well as to determine when the student has mastered each course objective;Educational computer software recorded on disk featuring instruction in language arts, English, math, science, history, art, music, physical education, health, computers, online learning, career planning, and personal development in the primary, secondary and post-secondary school curricula for use in courses of instruction, tutoring and remediation at the primary, secondary and post-secondary levels; multimedia software pre-recorded on CD-ROMs featuring teaching and instructional matter in the nature of interactive animations, text and audiovisual materials featuring teaching evaluations and assessments used to gauge learning progress, and educational course and supplemental curricula in language arts, English, math, science, history, art, music, physical education, health, computers, online learning, career planning, and personal development in the primary, secondary and post-secondary school curricula for use in courses of instruction, tutoring and remediation at the primary, secondary and post-secondary levels; pre-recorded videocassettes, CDs, DVDs and CD-ROMs, all featuring educational course, supplemental, tutoring and remediation materials on the subjects of language arts, English, math, science, history, art, music, physical education, health, computers, online learning, career planning, and personal development in the primary, secondary and post-secondary school curricula; computer game programs featuring level editors; interactive multimedia computer programs for teaching and tutoring students, programs that feature concentration games, virtual manipulatives, instructional animations and simulations, virtual reality worlds with avatars, interactive stories with animation and/or narration, and interactive quizzes that are scored;Board games, trivia board games, memory games featuring timed questions and answers; toy construction sets, matching games in the nature of memory games, and puzzles, all the foregoing goods used for teaching and tutoring students;Printed teaching, educational and instructional materials in language arts, English, math, science, history, art, music, physical education, health, computers, online learning, career planning, and personal development in the primary, secondary and post-secondary school curricula for use in courses of instruction, tutoring and remediation at the primary, secondary and post-secondary levels; printed educational and instructional materials in language arts, English, math, science, history, art, music, physical education, health, computers, online learning, career planning, and personal development in the primary, secondary and post-secondary school curricula;X POTENTIAL;
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Categories: | PROVIDING ON LINE INTERACTIVE COMPUTER GAMES |