EDUCATIONAL TOYS LEARNING

Brand Owner Address Description
SPLASHLEARN StudyPad, Inc. 548 Market St #64304 San Francisco CA 94104 Educational toys for learning, training and educational purposes, namely Kits, Design Kits and Supplies - Reusable, Design Kits and Supplies - Single Use, Battling Toys, Playsets and Accessories, Building Sets and Accessories, Collectible Trading Cards, Collectible Trading Toys and Accessories, Costume and Dress-Up and Accessories, Display Dolls and Accessories; educational playthings, namely, Brainteasers, Cards - Basic, Cards - Strategic Trading, Games for adults, children, family and travel, Infant and Preschool Games and Puzzles, Plug N Play for the purpose of learning and education; electronic educational teaching games in the nature of Electronic Handheld / Tabletop Games, Electronic Learning Systems, Infant- Electronic Learning, Preschool Electronic Learning, App-Enabled, Interactive Playmates or Robotics, Electronic Entertainment; toys adapted for educational purposes, namely, manipulative blocks for displaying patterns and groupings, Designer Art/Urban Vinyl Toys, Magic Activities, Novelty, Projectors / Viewers and Accessories for learning, education and training; electronic educational game machines for children; toys, namely, bath toys, dolls, toy vehicles, action figures, Electric Train Sets, Electric and Battery operated toy Vehicles, Playsets and Accessories; board games; trading cards for games; bingo cards; playing cards; card games; game cards; tabletop games; quiz games in the nature of a trivia game played with cards and game components;SPLASH LEARN;
 

Where the owner name is not linked, that owner no longer owns the brand

   
Technical Examples
  1. A system is disclosed that provides a goal based learning system utilizing a rule based expert training system to provide a cognitive educational experience. The system provides the user with a simulated environment that presents a business opportunity to understand and solve optimally. Mistakes are noted and remedial educational material presented dynamically to build the necessary skills that a user requires for success in the business endeavor. The system utilizes an artificial intelligence engine driving individualized and dynamic feedback with synchronized video and graphics used to simulate real-world environment and interactions. Multiple "correct" answers are integrated into the learning system to allow individualized learning experiences in which navigation through the system is at a pace controlled by the learner. A robust business model provides support for realistic activities and allows a user to experience real world consequences for their actions and decisions and entails realtime decision-making and synthesis of the educational material. The system provides student controls that guide a student through a presentation in a manner designed to optimize the learning experience.