VIRTUAL REALITY SOFTWARE USE

Brand Owner (click to sort) Address Description
BATTLEVISION CAMBER CORPORATION 670 Discovery Dr. Huntsville AL 35805 Virtual reality software for use as an aviation simulation tool;BATTLE VISION;
BOOTH-IN-A-BOX VRSim, Inc. 222 Pitkin Street East Hartford CT 06108 Virtual reality software for use in simulation of places in which spray paint application is simulated;
DOUBLEME DOUBLEME INC. 24, CHEONGGYECHEON-RO, JUNG-GU 13FL SEOUL 04521 Republic of Korea Virtual reality software for use in 3D modeling, animation, design and development for use in movies, television, internet, games, 3D printing and other applications; Computer software for use in the design and development of computer-modeled versions of human beings using computer animation for use in movies, television, internet, games, 3D printing and other applications;DOUBLE ME;
GOD MODE Stephane Thirion 2046 Hillhurst Ave. # 34 Los Angeles CA 90027 Virtual reality software for use in creating visualizations of multi-dimensional designs in the fields of game development, multimedia application development, architecture, engineering, interior design, landscaping, and graphic arts; Computer software development tools;
HOLOMO DoubleMe, Inc. 1095 W. Elcamino Real #206 Sunnyvale CA 94087 Virtual reality software for use in movies, television, internet, games, and 3D printing, namely, virtual reality software for creating 3D models using computer animation; Computer software for use in movies, television, internet, games, and 3D printing, namely, computer software for designing and developing computer-modeled versions of human beings using computer animation;
HOLOWALKS DoubleMe, Inc. 1095 W. Elcamino Real #206 Sunnyvale CA 94087 Virtual reality software for use in movies, television, internet, games, and 3D printing, namely, virtual reality software for creating 3D models using computer animation; Computer software for use in movies, television, internet, games, and 3D printing, namely, computer software for designing and developing computer-modeled versions of human beings using computer animation;HOLO WALKS;
ICOP VRCO, Inc. 192 Ballard Ct. Suite 300 Virginia Beach VA 23462 VIRTUAL REALITY SOFTWARE FOR USE IN DECISION MAKING, AND/OR COMMAND AND CONTROL;
LOOPSPACE DoubleMe, Inc. 1095 W. Elcamino Real #206 Sunnyvale CA 94087 Virtual reality software for use in movies, television, internet, games, and 3D printing, namely, virtual reality software for creating 3D models using computer animation; Computer software for use in movies, television, internet, games, and 3D printing, namely, computer software for designing and developing computer-modeled versions of human beings using computer animation;LOOP SPACE;
NEUROBRIDGE CUBIC DEFENSE APPLICATIONS, INC. 9233 Balboa Avenue San Diego CA 92123 Virtual reality software for use in neurophysiological research;NEURO BRIDGE;
NEUROLIFE BATTELLE MEMORIAL INSTITUTE 505 King Avenue Columbus OH 43201 virtual reality software for use in the stimulation and sensing of the nervous system and muscles in the human body and sensing of movement of the body for home, institutional or clinical use in gaming, mental training, promoting neuroplasticity, and physical training; kit consisting of a headset, a digital recorder and transmitter, and a visual display for use in monitoring the concentration and mental acuity of persons engaged in gaming, mental training, improving neuroplasticity, and physical training; Computer hardware and software system for stimulation and sensing of the nervous system and muscles of the human body and sensing of movement of the body, comprised primarily of at least one sleeve and brain activity monitoring device for use in stimulating and sensing the brain, nervous system and muscles, in connection with playing games, mental training, improving neuroplasticity, and physical training; computer software for use in the operation of medical and therapeutic devices and apparatus, namely, electrode arrays and sensors for the rehabilitation, treatment or stimulation of the nervous system and muscles in the human body affected by neural or neuromuscular diseases, disorders or injuries, for home and clinical use; computer software for use in operation of a system comprised of a sleeve and headset system for rehabilitation, treatment or stimulation of the nervous system and muscles of the human body; electronic game software for use in the evaluation of impairments to the nervous system and musculature caused by disease, disorder and injury, and for rehabilitation, treatment and stimulation of the nervous system and muscles;NEURON LIFE;integrated medical system for stimulation and sensing of the nervous system and muscles of the human body and sensing of movement of the body, comprised primarily of at least one sleeve and brain activity monitoring device for use in stimulating and sensing the brain, nervous system and muscles, to teach or enhance motor skills, mental skills and neuroplasticity; Integrated medical monitoring devices consisting of sleeves and clothing fitted with sensors for detecting signals from the nervous system and muscles and sensors for detecting movement of the body, for use in monitoring the health and activity of people; medical and therapeutic devices and apparatus, namely, a system comprised primarily of electronic stimulation apparatus for nerves and muscles for physical therapy purposes, software for use in operating and controlling the medical and therapeutic devices and apparatus, electrode arrays and sensors for the rehabilitation, treatment or stimulation of the nervous system and muscles in the human body affected by neural and neuromuscular diseases, disorders and injuries, for home and clinical use; system for rehabilitation, treatment or stimulation of the nervous system and muscles of the human body comprised primarily of a therapeutic sleeve and headset for use in stimulating the nervous system and muscles;
PALM QASIM A. SOOMRO 2046 ALHAMBRA CT. Tracy CA 95376 Virtual reality software for use in computers and computing devices to develop and enable virtual reality experiences, and for social networking, communication, and file sharing; Downloadable virtual reality and augmented reality software for use in computers and computing devices; Computer software for virtual reality environments; Computer software platforms for the use of virtual reality in social networking, communication, and file sharing; Computer hardware for virtual reality and augmented reality; Wearable peripherals and virtual reality hardware for computers and computing devices, namely, configurable head, hand and body mounted displays and controllers for virtual reality; and Downloadable software, namely, instant messaging software, and communications software for telecommunications networks;
POWERED BY OCULUS META PLATFORMS TECHNOLOGIES 1601 WILLOW ROAD MENLO PARK CA 94025 Virtual reality software for use in enabling computers, video game consoles, handheld video game consoles, tablet computers to provide virtual reality experiences; Computer game software for personal computers and home video game consoles; Wearable peripherals for computers, tablet computers, namely, configurable head-mounted displays;
QUANTUM PORTAL DoubleMe, Inc. 1095 W. Elcamino Real #206 Sunnyvale CA 94087 Virtual reality software for use in 3D modeling, animation, design and development for use in movies, television, internet, games, and 3D printing; Computer software for use in the design and development of computer-modeled versions of human beings using computer animation for use in movies, television, internet, games, 3D printing; Computer hardware for displaying animated, three-dimensional content; computer hardware for displaying holographic content; Hologram apparatus; Holograph apparatus in the nature of a projection system comprised of computer hardware and LCD projector; Hologram apparatus in the nature of a projection transmission system comprised of computer hardware; Computer software for use in creating and displaying holographic images;PORTAL;
RCAST CAMBER CORPORATION 670 Discovery Dr. Huntsville AL 35805 Virtual Reality Software for use as an aviation simulation tool;REALITY CAST;
 

Where the owner name is not linked, that owner no longer owns the brand

   
Technical Examples
  1. A user interface for augmented reality (AR) systems and virtual reality (VR) systems which include a computer and virtual graphics and in which a user experiences a virtual viewing direction, includes: a virtual line pointer included in the virtual graphics and fixed with respect to the virtual viewing direction; a representation of the virtual line pointer to the user; and a user-operable device coupled to the computer for optionally marking an object intersecting the virtual line pointer.